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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2022-06-01, 04:32 | #11 | |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: How to get started?
Quote:
You're not gonna find any single quick course for the methods that were used here. They're more hacking than modding. I recommend sticking to python for now, unless you're planning to go for a CS degree. In that case - Must: C++ introduction Assembly ( https://www.openu.ac.il/courses/20471.htm ) Reverse engineering ( did https://www.graduate.technion.ac.il/...eb/?Sub=236496 , good introductory but pretty basic) Recommended: Object Oreinted programming (and how its implemented in low level languages) Operating systems Compilation Compiled applications are not designed to be modfiable. This is more reverse engineering work than engineering. If you want coding, its realistically only python. You could still do modelling, mapping and other art instead | |
Last edited by AlonTavor; 2022-06-01 at 04:41..
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2022-06-01, 09:52 | #12 |
Join Date: Jul 2021
Posts: 63
Israel
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Re: How to get started?
Thank you very all much for the replies.
This is all very overwhelming. Aswell as eye opening to what is happening in the background and my appreciation to what has been achieved to this point , far greater than what it was before. I will aim to get a CS degree. But I suppose I can do other thing like modelling in the meantime, but I fear I won't be able to do much with these assets without knowing all the mentioned above knowledge in CS. |
2022-06-01, 13:55 | #13 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: How to get started?
Go to the technion if you can.
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