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PR Highlights Highlights of what work the Devs are currently working on

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Old 2022-04-05, 15:00   #21
Woxbel
Default Re: v.1.7.1 - Update Highlights

Quote:
Originally Posted by AlonTavor View Post
Previously you could not join squads while dead. So nothing changed.

This doesnt happen if you did not spawn yet.
Oh that is such a great quality of life change. Thanks
Out of curiosity can you spawn in with kits other than rifleman.
Like for example medic if there aren't 2 medics yet?
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Old 2022-04-05, 17:33   #22
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: v.1.7.1 - Update Highlights

Quote:
Originally Posted by Woxbel View Post
Oh that is such a great quality of life change. Thanks
Out of curiosity can you spawn in with kits other than rifleman.
Like for example medic if there aren't 2 medics yet?
Just to be clear: this feature is in game since 1.6.7.0, that is july 2021 and has nothing to do with this update.

Spawning on rally points is disabled if you had just changed squads regardless of the kit. It would be a very obvious exploit.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2022-04-05, 17:34   #23
Morrislee

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Default Re: v.1.7.1 - Update Highlights

I like the mag check and bleeding change, tho the old compass is better at lining up with the marker
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Old 2022-04-05, 18:02   #24
Woxbel
Default Re: v.1.7.1 - Update Highlights

Quote:
Originally Posted by Suchar View Post
Just to be clear: this feature is in game since 1.6.7.0, that is july 2021 and has nothing to do with this update.

Spawning on rally points is disabled if you had just changed squads regardless of the kit. It would be a very obvious exploit.
Oh I didn't notice I guess because I am so used to not being able to join the squads. Nevermind me then don't want to make this an off topic thing.
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Old 2022-04-05, 18:12   #25
Operator_Max1993
Default Re: v.1.7.1 - Update Highlights

that mortar part sort of made me concerned

but i do love the mag checking, now i don't have to overthink on how much ammo i got, thanks!
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Old 2022-05-17, 11:14   #26
KianaKaslana
Default Re: v.1.7.1 - Update Highlights

OK, one dumb question: Where is the PLA's QJY88?
As of now, we are issued with the Russian PKP...(Type 80 GPMG in China)
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Old 2022-05-19, 08:25   #27
axytho
Supporting Member
Default Re: v.1.7.1 - Update Highlights

Quote:
Originally Posted by KianaKaslana View Post
OK, one dumb question: Where is the PLA's QJY88?
As of now, we are issued with the Russian PKP...(Type 80 GPMG in China)
It was removed a few updates ago because the maker requested it.
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Old 2022-05-20, 06:44   #28
KianaKaslana
Default Re: v.1.7.1 - Update Highlights

Ok... now the PLANMC has TWO different colors on their loadouts, which is quite strange!
E.g. I have my blue navy uniform on in the map Operation Bobcat, but my helmet is fxxking GREEN...
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Old 2022-06-13, 00:17   #29
XSHADOWGX
Supporting Member

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Default Re: v.1.7.1 - Update Highlights

good stuff!!
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