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Old 2018-01-03, 17:35   #21
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Tent object

No problem with using the model, we just want to give you advise on how to improve it's setup and perhaps future work of yours. I think making the tent as detailed as it is there without custom textures will be hard, but I'm sure it can be optimized further to perhaps be implemented. I think the way you are also making a smaller tents could help make the textures more useful. If you create a whole range of statics using the same textures it could be worth it.

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Old 2018-01-24, 21:19   #22
Murphy
Default Re: Tent object

You should give full credit to the person who created the asset, and you could have been transparent from the start of the post. I doubt anyone has issue after the guy gave you permission to use the Tents, it's just how you handled it seems like you wanted to take credit for the work when you're simply importing it.
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Old 2023-01-16, 18:01   #23
Doqquz

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Default Re: Tent object

dead thread?
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Old 2023-01-17, 15:42   #24
[R-MOD]Nate.
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Default Re: Tent object

Quote:
Originally Posted by Doqquz View Post
dead thread?
Why you do this ...

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