project reality header
Go Back   Project Reality Forums > PR:BF2 Mini-Mods > PR:WWII General Discussion > PR:WWII Suggestions
01 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:WWII Suggestions Suggestions from our community members.

Reply
 
Thread Tools Display Modes
Old 2023-03-28, 16:00   #11
dcm
Default Re: Minor and major historical inaccuracies

Quote:
Originally Posted by Frontliner View Post
he says, while dismissing the explanations that were given to OP offhand, completely unaware of the double standard.

If you can't be arsed to rebutt what I say, zip it, and let the OP talk instead.
I only treat you as you treat others.
dcm is offline Reply With Quote
Old 2023-03-29, 15:42   #12
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: Minor and major historical inaccuracies

You're not actually going to tell me that you think this self-victimisation helps you in making your arguments better?

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
Frontliner is offline Reply With Quote
Old 2023-03-29, 17:06   #13
dcm
Default Re: Minor and major historical inaccuracies

You're still mad that I criticized your pet project? Jesus Christ man it's been over a year and a half. Just let it go. Whatever criticism I have toward pr:ww2, does not reflect upon you as a person.

P.S. And stop sending me PMs with your scoreboard screenshots. I dont care.
dcm is offline Reply With Quote
Old 2023-03-29, 18:19   #14
InfantryGamer42
Default Re: Minor and major historical inaccuracies

Quote:
Originally Posted by dcm View Post
You're still mad that I criticized your pet project? Jesus Christ man it's been over a year and a half. Just let it go. Whatever criticism I have toward pr:ww2, does not reflect upon you as a person.
Only person which could be considered as heaving pet project is you and your constant push to increace amount of automatic weapons Wehr gets, even when:
1.) that is historically inaccurate, as German MG centric infantry squad organization forced realience on the MG as main source of firepower, while techonological and industrial limitations prevented needed production of submachine guns and (semi)automatic rifles to effectively replace Kar 98.
2.) does not fix any apparent balance issue which only you see.

Core thing about WW2 infantry is that we had bunch of countries with different doctrinal needs and ideas on one hand, and different techonological and industrial capabilities on other, that lead both in real life and in game to asymetric squad organisations and weapon allocation.

While US infantry spreads there firepower around all members, it lacks proper MG which should offer that needed base of fire. On other hand, Wehr concentrates firepower in few crusial kits for specific engangement ranges, while rest with there Kar 98 are there to provide support to those kits and little extra firepower. Balance is in core asymetric, but it is also well done, as both aproches force teamwork as only way for respective infantry squads to actually archive something in game (and that is beyond add more standard PR mechanics in the mix).
InfantryGamer42 is offline Reply With Quote
Old 2023-03-30, 15:36   #15
Corvin

Corvin's Avatar
Default Re: Minor and major historical inaccuracies

Quote:
Originally Posted by InfantryGamer42 View Post
1.) that is historically inaccurate, as German MG centric infantry squad organization forced realience on the MG as main source of firepower, while techonological and industrial limitations prevented needed production of submachine guns and (semi)automatic rifles to effectively replace Kar 98.
2.) does not fix any apparent balance issue which only you see.
That's not necessary correct too. Germans have huge stocks of SMGs from captured countries like Berettas M38, Ppsh-41 (those in bigger numbers) and things like MAS-38 or captured Stens.
There were prioritized units that were getting more SMGs and one of those were Fsj units, including 6th Fsj Regiment that fought in Carentan and 3rd Fsj Division also in Normandy had even higher use of SMGs.


However i find it weird to discuss about that in case of balance since imo MP-40 is downgrade over rifle tbh
Corvin is offline Reply With Quote
Old 2023-03-30, 17:27   #16
SemlerPDX
PR Server License Administrator

SemlerPDX's Avatar
Default Re: Minor and major historical inaccuracies

Quote:
Originally Posted by dcm View Post
...
P.S. And stop sending me PMs with your scoreboard screenshots. I dont care.
This sounds suspiciously like, "Don't confuse me with the facts, I've already made up my mind."

Maybe you should re-read Frontliner's first detailed reply to OP? I don't think anyone here, including Corvin, would get the impression that the reply was dismissing Corvin's points "out of hand", but rather presenting facts and salient explanations with sound reasoning as to why things are the way they are now and also how tricky/difficult it would be to change them (without negatively affecting other relative elements). That is quite different from dismissing them.

If Frontliner is sending you PM's with scoreboards (likely in an attempt to support his position), I personally cannot see how this is not going above and beyond to help you understand that he is not dismissing this/these points but attempting to properly refute them with facts and in-game realities and the reasoning behind these decisions.

Some weapons were far less prevalent IRL than most gamers realize, and game balance dictates further restriction as needed to ensure the average match is not weighted too heavily on one side or the other. Couple that with the fact that individual maps require even further micromanagement of kit and asset distribution, and what we get is something far more difficult to change than simply adding more of "X" weapon to one or another faction. It gets deep, and there are MANY more factors to consider, as Frontliner pointed out very well.

...

On another point, I feel you should re-read some of your own posts before you hit the reply button yourself - no offense intended at all - this is just a video game, and of course some folks are gonna be passionate about their opinions, but introducing slights and exacerbated frustration in your replies is unproductive, and at times, potentially hurtful to these people who just wanna make a video game. It's one thing to express ourselves truthfully, but entirely another thing to allow these expressions to dig into those we're interacting with.

I'm sure criticism is welcome, if it has a constructive purpose, but we can't assume all our ideas are going to fit within the current concept the developers and contributors are attempting to employ. When they give detailed replies as to why some thing(s) exist as they are (and therefore may not change, or change easily) when discussing suggestions in particular, it is the best anyone could hope for and is a far cry from what would be considered dismissive responses by most people.

SemlerPDX is offline Reply With Quote
Old 2023-04-22, 09:57   #17
Ts4EVER
FH2 Developer
Default Re: Minor and major historical inaccuracies

Oh, one of my favourite topics... time to log back in and nerd around a bit. Note everything I will talk about refers to the Normandy timeframe.

Quote:
Originally Posted by Corvin View Post
Hello some WW2 inaccuracies i find out in PR and would love to report.

Easy fixes:
German Engineer (Pioner)
Currently using wrongly Kar98 - in fact German Pioners were equipped with MP-40 or other SMG by doctrine so standard Pioner Squad had one more additional SMG compare to standard Granadier squad. That's easy fix.
That is kind of a half truth. For one thing, most men in a Pionier group still used rifles. This can even be seen in the sources you posted a bit further down. Now in a Panzerpionier Platoon there was supposed to be one more smg, but that was the board weapon of the apc. So technically they had access to 2, yes:

https://www.wwiidaybyday.com/kstn/kstn714fg1jun44.htm

HOWEVER, the German infantry squad organisation in use at the time also had 2 smgs, one for the squad leader and one unassigned, probably for his assistant.


https://www.wwiidaybyday.com/kstn/kstn131n1mai44.htm

Now gameplay wise, I would probably argue that if you pick a pioneer kit, you just play as a lowly pioneer, not a squad leader and also not an APC driver, so the K98k is completely accurate and we have the same setup on literally every FH2 map as well. And FH2 takes historical accuracy a lot more seriously.

Quote:
German Spotter: as part of two man unit they were equipped with SMG (Mp40) just like equivalents of other armies (US spotter should get either Grease gun or Tommy too)
This might technically be true, if a spotter is supposed to be a specialised guy attached to the infantry or tank unit from an artillery battery. That said, he would be low on the totem pole for receiving an smg, so might have used just a pistol or a rifle more in practice.
The Americans tended to give out M1 Carbines to these kind of roles. In fact, smgs were not massively common in the US army and often used more by vehicle crews or as a floating reserve of guns that could be used however, not assigned to a specific role. For instance, US squad leader on paper were equipped with Garands, but starting in July 44 there were 6 Thompsons in reserve in each rifle company. Did these often go to squad leaders? Apparently, but often they also were kept back for patrols and stuff like that.

Quote:
On Carentan:
Alternative Automatic RIfleman should get MG-34/42 instead of MP-40. And considering that was Fallschirmjäger fighting there in real life they could get MP-40 for other kits instead (medic, breacher perhaps) since both Regiment of 6. FSJ division and 3rd FSJ div in Normandy had confirmed extra number of SMGs in use.
6th FSJ Division was not in Normandy, you mean 6th regiment.
Other than that this is true, they had more smgs on average than an infantry division and also 2 lmgs in each squad instead of just one. They also had a lot more sniper rifles and probably one in each squad, possibly using the ZF41 scope. This is based on the original strength reports our researcher found recently.

Quote:
Panzer IV C/D and StuG III B just shouldn't exist on 1944+ maps - if any of those were in service they were at eastern front in reserve divisions or just few used by 21st Panzer. Those tanks were totally out of service and should be replaced by either Pz IV F2 (which are innaccurate too but still better)
This is true. 21st had one Panzer IVC and it may not have been used. Not sure if the older Stug models were in use, I know they turned up later in Holland.

Quote:
Grease Gun is under represented in game currently. Falklands have correct model of it and some roles for US could use it: engineer, alternative medic, spotter etc.
The Grease Gun was used exactly like the Thompson in the way I described above and by the time of Normany the Thompson was still more common. US engineers were not officially assigned any smgs, they had Garands and Carbines.

Quote:
US Squad Leader on US Airbourne maps could get M1 Carabine instead of M1 Garands which would be more accurate
No, that is video game nonsense, Airborne squad leaders had Garands according to ToE. The M1A1 Carbine in Airborne units was used by mortar or MG crews as well as officers and other such roles. A squad leader would not have been issued with one officially. Now, did it never happen? Probably it did, but a Garand is still more accurate.

Won't argue with the other stuff, that is just an issue of the assets not being there.
Ts4EVER is offline Reply With Quote
Old 2023-04-22, 16:51   #18
SemlerPDX
PR Server License Administrator

SemlerPDX's Avatar
Default Re: Minor and major historical inaccuracies

Quote:
Originally Posted by Ts4EVER View Post
Oh, one of my favourite topics... time to log back in and nerd around a bit. ...


lol - j/k

SemlerPDX is offline Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:28.