|
PR:WWII Suggestions Suggestions from our community members. |
|
Thread Tools | Display Modes |
2023-03-28, 16:00 | #11 |
Join Date: Mar 2021
Posts: 350
United States of America
|
Re: Minor and major historical inaccuracies
|
2023-03-29, 15:42 | #12 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
|
Re: Minor and major historical inaccuracies
You're not actually going to tell me that you think this self-victimisation helps you in making your arguments better?
|
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
|
2023-03-29, 17:06 | #13 |
Join Date: Mar 2021
Posts: 350
United States of America
|
Re: Minor and major historical inaccuracies
You're still mad that I criticized your pet project? Jesus Christ man it's been over a year and a half. Just let it go. Whatever criticism I have toward pr:ww2, does not reflect upon you as a person.
P.S. And stop sending me PMs with your scoreboard screenshots. I dont care. |
2023-03-29, 18:19 | #14 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
|
Re: Minor and major historical inaccuracies
Quote:
1.) that is historically inaccurate, as German MG centric infantry squad organization forced realience on the MG as main source of firepower, while techonological and industrial limitations prevented needed production of submachine guns and (semi)automatic rifles to effectively replace Kar 98. 2.) does not fix any apparent balance issue which only you see. Core thing about WW2 infantry is that we had bunch of countries with different doctrinal needs and ideas on one hand, and different techonological and industrial capabilities on other, that lead both in real life and in game to asymetric squad organisations and weapon allocation. While US infantry spreads there firepower around all members, it lacks proper MG which should offer that needed base of fire. On other hand, Wehr concentrates firepower in few crusial kits for specific engangement ranges, while rest with there Kar 98 are there to provide support to those kits and little extra firepower. Balance is in core asymetric, but it is also well done, as both aproches force teamwork as only way for respective infantry squads to actually archive something in game (and that is beyond add more standard PR mechanics in the mix). | |
2023-03-30, 15:36 | #15 | |
Join Date: Apr 2013
Posts: 45
Panama
|
Re: Minor and major historical inaccuracies
Quote:
There were prioritized units that were getting more SMGs and one of those were Fsj units, including 6th Fsj Regiment that fought in Carentan and 3rd Fsj Division also in Normandy had even higher use of SMGs. However i find it weird to discuss about that in case of balance since imo MP-40 is downgrade over rifle tbh | |
2023-03-30, 17:27 | #16 | |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: Minor and major historical inaccuracies
Quote:
Maybe you should re-read Frontliner's first detailed reply to OP? I don't think anyone here, including Corvin, would get the impression that the reply was dismissing Corvin's points "out of hand", but rather presenting facts and salient explanations with sound reasoning as to why things are the way they are now and also how tricky/difficult it would be to change them (without negatively affecting other relative elements). That is quite different from dismissing them. If Frontliner is sending you PM's with scoreboards (likely in an attempt to support his position), I personally cannot see how this is not going above and beyond to help you understand that he is not dismissing this/these points but attempting to properly refute them with facts and in-game realities and the reasoning behind these decisions. Some weapons were far less prevalent IRL than most gamers realize, and game balance dictates further restriction as needed to ensure the average match is not weighted too heavily on one side or the other. Couple that with the fact that individual maps require even further micromanagement of kit and asset distribution, and what we get is something far more difficult to change than simply adding more of "X" weapon to one or another faction. It gets deep, and there are MANY more factors to consider, as Frontliner pointed out very well. ... On another point, I feel you should re-read some of your own posts before you hit the reply button yourself - no offense intended at all - this is just a video game, and of course some folks are gonna be passionate about their opinions, but introducing slights and exacerbated frustration in your replies is unproductive, and at times, potentially hurtful to these people who just wanna make a video game. It's one thing to express ourselves truthfully, but entirely another thing to allow these expressions to dig into those we're interacting with. I'm sure criticism is welcome, if it has a constructive purpose, but we can't assume all our ideas are going to fit within the current concept the developers and contributors are attempting to employ. When they give detailed replies as to why some thing(s) exist as they are (and therefore may not change, or change easily) when discussing suggestions in particular, it is the best anyone could hope for and is a far cry from what would be considered dismissive responses by most people. | |
|
||
2023-04-22, 09:57 | #17 | ||||||
FH2 Developer
Join Date: Feb 2009
Posts: 1,109
Germany
|
Re: Minor and major historical inaccuracies
Oh, one of my favourite topics... time to log back in and nerd around a bit. Note everything I will talk about refers to the Normandy timeframe.
Quote:
https://www.wwiidaybyday.com/kstn/kstn714fg1jun44.htm HOWEVER, the German infantry squad organisation in use at the time also had 2 smgs, one for the squad leader and one unassigned, probably for his assistant. https://www.wwiidaybyday.com/kstn/kstn131n1mai44.htm Now gameplay wise, I would probably argue that if you pick a pioneer kit, you just play as a lowly pioneer, not a squad leader and also not an APC driver, so the K98k is completely accurate and we have the same setup on literally every FH2 map as well. And FH2 takes historical accuracy a lot more seriously. Quote:
The Americans tended to give out M1 Carbines to these kind of roles. In fact, smgs were not massively common in the US army and often used more by vehicle crews or as a floating reserve of guns that could be used however, not assigned to a specific role. For instance, US squad leader on paper were equipped with Garands, but starting in July 44 there were 6 Thompsons in reserve in each rifle company. Did these often go to squad leaders? Apparently, but often they also were kept back for patrols and stuff like that. Quote:
Other than that this is true, they had more smgs on average than an infantry division and also 2 lmgs in each squad instead of just one. They also had a lot more sniper rifles and probably one in each squad, possibly using the ZF41 scope. This is based on the original strength reports our researcher found recently. Quote:
Quote:
Quote:
Won't argue with the other stuff, that is just an issue of the assets not being there. | ||||||
2023-04-22, 16:51 | #18 |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: Minor and major historical inaccuracies
|
|
|
|
|