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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2022-06-24, 11:49 | #31 | |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: TOW emplacement is now labour intensive
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On one side these developers are churning out videos to "introduce new players" to the game, on the other side they are pumping out changes like this that are so extremely user-unfriendly no modern game would ever consider them. You want new players and then you want to drive a wedge so deep they never recover and leave. Or they get bored because they never even try out all the features. You want to have the cake , and eat it. The first recommended kit for a new player is the rifleman, its the standard kit. And you want that guy to be a mule. Think. | |
Last edited by Stolt_Yugoslav; 2022-06-24 at 12:00..
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2022-07-05, 08:32 | #32 | |
Join Date: Mar 2010
Posts: 40
Australia
Location: Sydney
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Re: TOW emplacement is now labour intensive
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+1 | |
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2022-07-28, 04:22 | #33 | |
Join Date: Mar 2019
Posts: 70
United States of America
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Re: TOW emplacement is now labour intensive
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crew-served weapon is any weapon system that is issued to a crew of two or more individuals performing the same or separate tasks to run at maximum operational efficiency, as opposed to an individual-service weapon, which only requires one person to run at maximum operational efficiency. The weight and bulk of the system often also necessitates multiple personnel for transportation. Crew-served weapons operated by infantry include sniper rifles, anti-materiel rifles, machine guns, automatic grenade launchers, mortars, anti-tank guns, anti-aircraft guns, recoilless rifles, shoulder-launched missile weapons, and static anti-tank and anti-aircraft missiles. Manual Requesting a kit costs 200 supply points. Be aware that re-arming an ammo bag at for example an ammo box or light/heavy supply crate will cost as many points at it provides (200). The amount of supply points for the supply sources are: From the manual Ammo bags : 200 (will only count for 43 supply points when used by an asset emplacement like a TOW or mortar for example) Ammo boxes : 450 Light supply crates : 1500 Heavy supply crates : 3000 Another thing to take notice is that resupplying is not instant but takes a few seconds, depending on the ammo source as well with the ammount of ammo you need to ressuply. | |
Last edited by MOSES!!; 2022-07-28 at 14:28..
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2023-05-18, 13:53 | #34 |
Join Date: Mar 2019
Posts: 150
Benelux
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Re: TOW emplacement is now labour intensive
@Devs. After playing around a lot with the new stationary reload quantities: Thanks for increasing the amount that an ammo bag ressuplies!
This makes more sense (as previously you could carry multiple non-guided HAT's but not multiple TOW ammunitions) and it allows people who resupply stationaries some time to look around and help the TOW spot targets. So thanks! Stationaries are a lot more fun now, and I haven't really felt (more) frustated playing against either as inf or as assets. |
2023-05-19, 00:25 | #35 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: TOW emplacement is now labour intensive
While the new emplacement system is less spammy. There is still one thing that still irks me.
There's not enough ammo. It used to be three total rockets for tows. Now it's down to two. I really want the ability to be able to 'bank' rockets for future use. I believe the tow rocket capacity should be increased back to three, possibly four rockets. Same with AA emplacement having two or three reloads. P.S. Insurgent requestable ammo kit when? |
2023-05-19, 09:56 | #36 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: TOW emplacement is now labour intensive
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2023-05-21, 02:15 | #37 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: TOW emplacement is now labour intensive
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