2023-02-02, 01:34 | #1 |
Join Date: Apr 2013
Posts: 45
Panama
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Beirut
(As Viirus is persona non grata i decided to make new thread since i don't really want to post in his thread)
Current Beirut is huge balance issue but also hell for administrators of the servers and imo require changes asap. DoD and ground base for Russians placment: Current DoD above whole sea makes no sense, in some layouts like Alternative one, IDF to stand a chance need to start hunting Russian CAS above see level. Currently at the most of servers firing into DoD is prohibited and causing people to rage about getting killed there. Ground main base for Russian giving another protection zone for CAS just to run away. I suggest removing majority of DoD over sea since it doesn't make sense anyways And: Removing ground Russian main for all layouts but current Std. one with tanks and bringing back old sea spawn for assets to bring back old Muttrah vibe this map had when it was the most of fun and russian docks were capable flag or make it similar to Muttrah and limit DoD just to repair station area but let people fight over this position. Currently Russian main base is simply way too close main city and other flags not to be camped/spawnkilled by IDF team with one main and other side exit for Russian vehicles only. That's huge issue from base camp side but also administrative one since you can't really stop players from doing it if next flag is 200m away or closer. There are 3 possible flags next to Russian main and 2 of them are 2nd flags in order so very often you will se them in the game. Except gamebreaking things: -Bring back assymetrical layout tank vs CAS. Current Alt is rated by players as really unbalanced. Either 1x Ka29 vs Merkava or 1x Mi28 vs Merkava was much better setting abd i had tone of fun there -Change Inf layout to IDF vs HAMAS or bring back old France UN vs IDF which was really cool layout Beirut is one of the best map design in the game but current Ru main, some assets and DoD making it really worse than it used to be |
2023-02-04, 01:09 | #3 |
Join Date: Apr 2013
Posts: 45
Panama
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Re: Beirut
Indeed however Beirut has biggest issue since flags in play are way too close to Ru main in all layouts. Also big middle highway makes it easy for APCs just to stand at the high ground and observe main exits from Ru main.
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2023-02-04, 23:10 | #4 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Beirut
Beirut needs an insurgency layer. Hamas vs Mec would be nice.
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2023-02-04, 23:25 | #5 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Beirut
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2023-02-16, 03:01 | #6 |
Join Date: Apr 2013
Posts: 45
Panama
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Re: Beirut
Beirut is lovely must and just needs rebalancing.
Two my suggestions for possible rework: Air-amphibious assault version similar to Muttrah style, light on heavy assets: Factions: MEC vs Russia Russia: 1x Ka-29 CAS S-8 (20 minutes delay) 2x Ka-29 trans 2x Btr-80 spawning in the water next to landing craft (no delay) 5x RHIB 1x Logistic Truck spawning at western docks repair station MEC 1x BMP-3 15 minutes delay 1x BTR-60PB 10minute delay 1x BRDM-2 no delay 5x Ural trans 2x Logistic truck 2nd option: Heavy assets ground layout inspired by... current COOP version of map: Russia vs. IDF Russian main base moved to western docks, landing craft moved to the middle of map as before. IDF main in the bottom right corner of map. Assets same as current Standard layout of Beirut |
2023-02-16, 11:29 | #7 | |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Beirut
Quote:
This is not gonna work in Deployment. The bridges will just get mined and there'll be no way for heavy ground assets to leave the harbor IF they spawn there. | |
2023-02-16, 13:20 | #8 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Beirut
Quote:
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2023-06-14, 12:11 | #9 |
Join Date: Feb 2017
Posts: 58
Russian Federation
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Re: Beirut
The one problematic layer that I hope to see changed is Alt Purple. When the flag is on the island, and you get pushed out from it as IDF, with no helicopters there is no viable way to get back on it, especially after the bridge is destroyed.
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