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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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Thread Tools | Display Modes |
2023-08-12, 19:29 | #1 |
Join Date: Mar 2023
Posts: 3
Russian Federation
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Head tracking with Opentrack
Hello everyone, I've been doing a game reverse here to implement head tracking and I have some results.
https://github.com/Teor99/bf2prHeadTracking Demo How to use Yes, shooting this way looks miserable, but maybe someone will have suggestions on what can be done about it. |
2023-08-12, 20:37 | #2 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: Head tracking with Opentrack
Is it possible to toggle tracking on and off with option to centre camera position? This should be usefull for aiming as long it will not mess up some sync or position issues.
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2023-08-13, 10:00 | #3 |
Join Date: Mar 2023
Posts: 3
Russian Federation
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Re: Head tracking with Opentrack
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2023-08-21, 17:44 | #4 |
Join Date: Feb 2017
Posts: 59
Russian Federation
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Re: Head tracking with Opentrack
Superb!
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2023-08-28, 12:56 | #5 |
Join Date: Aug 2023
Posts: 1
Germany
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Re: Head tracking with Opentrack
Can you use controller axies as input?
Imagine use the right stick on a controller for the head movement. And the rest of the controlls like so: pitch on the left stick, throttle on the triggers, and rudder on the bumpers. That way, you could control the plane and look around using just the controller. |
2023-08-29, 08:22 | #6 | |
Join Date: Mar 2023
Posts: 3
Russian Federation
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Re: Head tracking with Opentrack
Quote:
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