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Old 2021-08-31, 19:01   #171
martijnve2002
Default Re: [Map] Test Airfield (4km) [Released] - v1.6

Quote:
Originally Posted by Mineral View Post
Updated for v1.6.5. This most importantly includes a fix for a client crash.
hey i downloaded the latest version but as i try to join a server with this map i get an error code.

'networkable already added to network manager, netld=0'

do you know how i can fix this so i can join servers with this map?
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Old 2021-09-01, 07:06   #172
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: [Map] Test Airfield (4km) [Released] - v1.6

Quote:
Originally Posted by martijnve2002 View Post
hey i downloaded the latest version but as i try to join a server with this map i get an error code.

'networkable already added to network manager, netld=0'

do you know how i can fix this so i can join servers with this map?
This means the server is running a different version.
Wait for next patch, we're releasing it to make it easier.
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Old 2024-03-23, 01:05   #173
[101st]Papabear
PR Server License Administrator
Default Re: [Map] Test Airfield (4km) [Released] - v1.6.5

Hi,

I am the owner of a new PR:BF2 Game Server that is locked and playable and was installed on Ubuntu 20.04. The normal maps and everything else runs great minus murmur and the battlerecorder which I have yet to set up and I wanted this server to be a training server for my community of clan members. I am trying to run the test airfield and test bootcamp maps at the top of my startup maplist.

I noticed that I have these maps in my prbf2_1.7.4.0_server\mods\pr\levels folder.
So I then added these listings to the top of my maplist.con file located at:
server\mods\pr\settings

I added them like this:
mapList.append test_airfield gpm_cq64
mapList.append test_airfield gpm_cq32
mapList.append test_airfield gpm_cq16
mapList.append test_airfield gpm_cq128
mapList.append test_bootcamp gpm_cq64
mapList.append test_bootcamp gpm_cq16
mapList.append test_bootcamp gpm_cq32
mapList.append test_bootcamp gpm_cq128
mapList.append adak...

...and ran my server shell script. In the screen during startup I saw these types of messages for each of these maps:

could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq64
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq32
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq16
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq128
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq64
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq32
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq16
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq128
10%
20%
30%
...etc

Am I adding these maps correctly? If not could some kind person please explain how this works. It used to work like this in BF2 Server I believe.

Thanks in advance.
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Old 2024-03-23, 07:08   #174
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: [Map] Test Airfield (4km) [Released] - v1.6.5

Quote:
Originally Posted by [101st]Papabear View Post
Hi,

I am the owner of a new PR:BF2 Game Server that is locked and playable and was installed on Ubuntu 20.04. The normal maps and everything else runs great minus murmur and the battlerecorder which I have yet to set up and I wanted this server to be a training server for my community of clan members. I am trying to run the test airfield and test bootcamp maps at the top of my startup maplist.

I noticed that I have these maps in my prbf2_1.7.4.0_server\mods\pr\levels folder.
So I then added these listings to the top of my maplist.con file located at:
server\mods\pr\settings

I added them like this:
mapList.append test_airfield gpm_cq64
mapList.append test_airfield gpm_cq32
mapList.append test_airfield gpm_cq16
mapList.append test_airfield gpm_cq128
mapList.append test_bootcamp gpm_cq64
mapList.append test_bootcamp gpm_cq16
mapList.append test_bootcamp gpm_cq32
mapList.append test_bootcamp gpm_cq128
mapList.append adak...

...and ran my server shell script. In the screen during startup I saw these types of messages for each of these maps:

could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq64
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq32
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq16
could not add to maplist. gameMode not found:test_airfield gameMode:gpm_cq128
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq64
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq32
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq16
could not add to maplist. gameMode not found:test_bootcamp gameMode: gpm_cq128
10%
20%
30%
...etc

Am I adding these maps correctly? If not could some kind person please explain how this works. It used to work like this in BF2 Server I believe.

Thanks in advance.
Ah. I noticed you don't have a space between gpm_cq and the layer which is 32, 64, 128.

So it should be this instead:
Code:
mapList.append test_airfield gpm_cq 64
mapList.append test_airfield gpm_cq 32
mapList.append test_airfield gpm_cq 16
mapList.append test_airfield gpm_cq 128
mapList.append test_bootcamp gpm_cq 64
mapList.append test_bootcamp gpm_cq 16
mapList.append test_bootcamp gpm_cq 32
mapList.append test_bootcamp gpm_cq 128

Arab is offline
Last edited by Arab; 2024-03-23 at 22:08..
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