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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2024-05-19, 19:42 | #1 |
Join Date: Jul 2014
Posts: 29
United States of America
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Update on AI suport for BF2 modding
I wanted to share some recent developments in AI support for BF2 modding.
Yao-Bang has updated the navmesh.exe file to allow an option to reduce the biggest causes of crashing with new navmeshes : Over-Optimization. He created the Advanced Navmesh tool that can be used instead of Python code, which works with Windows 10, but I could not get it to work with Windows 11. Screenshot: https://media.moddb.com/images/membe...riginalNav.jpg Yao Bang's Advanced Navmesh tool: https://www.moddb.com/games/battlefi...e-navmesh-tool I have updated the DICE python script to support version 3. It created for Version 2 which is no longer supported, but still works. I added in support for Yah-Banks new Navmesh exe file and made it menu based. I also made it so the generate navmesh and fix navmesh could be run from the same script. https://github.com/Dnamro/Battlefiel...mesh-Generator I am working on updated version which will automate a lot more of processes and have more advanced options for the experienced navmesher. Here is the in progress documentation: https://classic-battlefield-modding....ng_the_Navmesh |
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