project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
19 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2024-05-19, 19:42   #1
dnamro
Default Update on AI suport for BF2 modding

I wanted to share some recent developments in AI support for BF2 modding.

Yao-Bang has updated the navmesh.exe file to allow an option to reduce the biggest causes of crashing with new navmeshes : Over-Optimization.

He created the Advanced Navmesh tool that can be used instead of Python code, which works with Windows 10, but I could not get it to work with Windows 11.
Screenshot: https://media.moddb.com/images/membe...riginalNav.jpg
Yao Bang's Advanced Navmesh tool: https://www.moddb.com/games/battlefi...e-navmesh-tool

I have updated the DICE python script to support version 3. It created for Version 2 which is no longer supported, but still works. I added in support for Yah-Banks new Navmesh exe file and made it menu based. I also made it so the generate navmesh and fix navmesh could be run from the same script. https://github.com/Dnamro/Battlefiel...mesh-Generator

I am working on updated version which will automate a lot more of processes and have more advanced options for the experienced navmesher. Here is the in progress documentation: https://classic-battlefield-modding....ng_the_Navmesh
dnamro is offline Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:48.