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Old 2024-07-08, 11:03   #31
milosv123344

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Default Re: PR:BF2 v1.8.0.0 Changelog

I can't thank you enough for nearly 20 years of fun, I started back in 2006. Removing Ghost Train and Jabal made my eyes water, they were, next to Al Basrah, the only maps that survived from the good old days.

That aside, hearing that you made more WW2 content instead of focusing on improving what already exists also made me scratch my head. Firearms in general need a complete retexture/model update, as well as certain uniforms. Some of the old maps need a rework as well.

Since I understand this is a free mod, would it be possible to donate money or would you allow people to contribute this content themselves? I have a friend that is a pretty good 3D artist, who might be able to rework some of the old M4/AK weapon systems so they look pretty great.

For the sake of nostalgy, and since I still have PR 0.5 which I play in coop with a mate sometimes, here's a screenshot of some of the old maps from way back then (there are some new ones as well):

https://imgur.com/a/iWfrGts
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Old 2024-07-09, 02:48   #32
[R-DEV]​camo
PR:BF2 Developer
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Default Re: PR:BF2 v1.8.0.0 Changelog

Quote:
Originally Posted by milosv123344 View Post
would you allow people to contribute this content themselves?
Yep, we're a mod, this is how everything is made

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Old 2024-07-12, 13:05   #33
S_h_a_r_k_93

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Default Re: PR:BF2 v1.8.0.0 Changelog

Quote:
Originally Posted by Mats391 View Post
Reverted changes to the soldier camera movement speed intended to better resemble the movement of the body, it caused too many side effects (reduced rotation speed remains the same).
Hello, I come from the BF2Hub Discord where a PR user claimed that this change right up here has had a massive impact with a core problem that the BF2 base game suffers from: mouse skipping / mouse stuttering / mouse jitter when moving your soldier 1st person camera sideways (plenty of video footage collected here, especially page 2).

This is what the user said, exactly. Are you guys aware of this massive feat / can you verify / give some input on the matter? If you want to contribute to our forum link above, be my guests (a user in 2021 said that it had NOT got to do with the solider body turning animation... ).
Quote:
Originally Posted by @cabbageh
Project Reality 1.8 fixed and completely eliminated the mouse stutter / mouse jitter that is present in base BF2; it was happening to me on PR as well before the 1.8 update which is why I never actually played it. But when i heard a new major update got released I re-downloaded PR and the mouse jittering was gone! What magic did they pull off? I don't think they even realize they've fixed it somehow.
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Old 2024-07-14, 09:07   #34
Mahan
Default Re: PR:BF2 v1.8.0.0 Changelog

god bless these guys really
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Old 2024-07-16, 17:54   #35
xpugur
Default Re: PR:BF2 v1.8.0.0 Changelog

amazing game, amazing update, amazing maps

"Fixed being unable to request kits after due to being considered "new to the squad" despite joining a squad for the first time in a given round."
still happening almost everytime i join the game at any map...


"Fixed a bug with Auto Deploy getting stuck." this still happening BUT not just AUTO deploy tho, when i duoble click it acts like going to join server but nothing happens and i need to click ESC and click disconnect and try again with same server and same thing and to fix i need to try to join another server and when map loading screen appears click ESC and do it at least 1 more time then i can join the server i want(the one i first try but couldnt join) .. some times after this error when i click join it shows server full error even tho server is not full (like at least 10 more space available).
it was like this for a year or so and after update still happening :/
i do clear shader server caches etc. still happens...

also after i die in a vehicle, i can still see the vehicle (chopper jeep etc.) survied but actually it is not
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Old 2024-07-16, 18:51   #36
[R-COM]bad_nade
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Default Re: PR:BF2 v1.8.0.0 Changelog

Quote:
Originally Posted by xpugur View Post
"Fixed a bug with Auto Deploy getting stuck." this still happening BUT not just AUTO deploy tho, when i duoble click it acts like going to join server but nothing happens and i need to click ESC and click disconnect and try again with same server and same thing and to fix i need to try to join another server and when map loading screen appears click ESC and do it at least 1 more time then i can join the server i want(the one i first try but couldnt join) .. some times after this error when i click join it shows server full error even tho server is not full (like at least 10 more space available).
it was like this for a year or so and after update still happening :/
Inability to deploy might actually be an issue with your internet connection. To verify that, try to use a VPN or mobile internet connection. If deploy works with either of those, then you should complain to your ISP.
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Old 2024-07-17, 13:21   #37
mries
Supporting Member
Default Re: PR:BF2 v1.8.0.0 Changelog

Besides the great update and hard work I wanted to shout out that you really did a great job also with making the update near absent from game breaking bugs/glitches, shows your strong and professional effort to deliver quality updates.
You guys only needed a couple of hotfixes it seems like. Well done

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Old 2024-07-28, 11:55   #38
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.8.0.0 Changelog

PR:BF2 v1.8.0.3 Changelog (2024/07/28)


GENERAL:
  • Updated in game sounds to be deafened without affecting positional audio while dead.
  • Updated requirements to neutralize a capped flag
    • Neutralizing a capped flag requires minimum of 5 players
    • Capping a neutral flag requires minimum of 2 players
  • Reverted UAV camera controls to old system as new one caused issues with thermals.
  • Updated UAV to have 100 second longer max loiter.


COOP:
  • Bots now spawn with standard and alternative spawn menu kits by default.


SHADERS:
  • Updated vegetation to use alpha-preserved mipmaps.
  • Updated suppression to use AMD FidelityFX's vignetting.


MENU:
  • Added high-res blueberry, SL, and Commander icons (including SL vehicle numbers).
  • Added new WW2 halftrack icon.
  • Added new WW2 bomber plane icon.
  • Fixed wrong menu icons shown for passengers of vehicles.
  • Fixed Polish Honker and Skorpion jeeps not having contrast shadow.
  • Fixed Join by IP.
  • Fixed Vietnam binoculars showing laser HUD.
  • Updated WW2 fighter plane icon.
  • Updated IFV icons for more contrast to APCs.
  • Updated light, medium, and scout attack- and trans heli icons for more contrast between them.
  • Updated Chinook icon to not look like 2 helis 1 blueberry.
  • Updated stationary AAA and AT icons.
  • Updated all technical icons for more contrast against other vehicles.
  • Updated SPG technical to be more easily distinguished to other technicals.
  • Updated rifleman and marksman icons to be more distinguishable to each other.
  • Updated BRDM-2 and VN-3 icons to be more distinguishable to jeeps.


KITS:
  • Removed Rifleman AT Alt kit from German early WW2 faction.
  • Fixed Soviet Ushanka hats floating on Stalingrad.
  • Fixed Chechen and Militia 90 having no TNT on engineer.


SOUNDS:
  • Updated sounds of PTRS-41.


VEHICLES:
  • Added new BRDM command post for Chechen and Militia 90.
  • Fixed Trucks slightly moving without a driver.
  • Fixed feet of Russian 1990 soldiers clipping into transport truck floor.
  • Fixed issue of not being able to request kits from WW2 vehicle depot.
  • Fixed various land vehicles critical and water damage rate not being consistent.
  • Reduced the speed of Sampan boat.


WEAPONS:
  • Fixed grenades and smokes disappearing briefly when thrown.
  • Fixed unable to set sights using the Menusar UGL.
  • Fixed time travelling DP27 on Stalingrad.
  • Updated RPG43 model.


LEVELS:
  • Adak:
    • General: Fixed vehicles taking damage while driving.

  • Battle of Kerch:
    • General: Added new loading soundtrack.
    • General: Updated flag names to be more historically accurate.
    • AAS64: Added 2 minute delay to Soviet logistics trucks.
    • AAS64: Increased spawn delay on Soviet BA6 to 10 minutes.
    • AAS64: Increased spawn delay on Soviet BT-7 to 15 minutes.
    • AAS32: Removed invisible teleport to trenches.
    • AAS32: Fixed Soviet artillery only spawning when Trenches flag is captured. Soviets should now have 10min artillery from the start of round.

  • Grostok:
    • General: Improved fps.
    • General: Fixed deployables having desert texture.
    • INS64: Removed misplaced caches in field.
    • INS64: Removed one BMP-2 for Russia.

  • Krivaja Valley:
    • General: Fixed deployables having desert texture.

  • Pavlovsk Bay:
    • General: Fixed wrong texture on naval base sign.

  • Road to Damascus:
    • General: Fixed minimap having wrong grid scale.

  • Stalingrad:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased German tickets by 60.

  • Stalingrad Summer:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased Soviet tickets by 60.


Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by papadanku; 2024-07-28 at 18:08..
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Old 2024-07-28, 12:08   #39
TyrantSlayer
Smile Re: PR:BF2 v1.8.0.0 Changelog

Once more THANKS ALOT for the fixes
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Old 2024-07-28, 14:29   #40
Bastiannn
Default Re: PR:BF2 v1.8.0.0 Changelog

Quote:
Neutralizing a capped flag requires minimum of 5 players
Why tho?
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