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12 Sep 2024, 00:00:00 (PRT)
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Old 2022-04-17, 11:36   #11
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Coalz101 View Post
This answered your own question.
we are still working on improving it, so we need your feedback on this.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-04-17, 13:18   #12
Coalz101
Default Re: Korbach Offensive feedback

I'll keep a close eye on where I'm looking specifically and how much fps i lose the next time i play on those maps.
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Old 2022-05-01, 11:29   #13
Coalz101
Default Re: Korbach Offensive feedback

Right back to this, haven't played Korbach in a while so I don't know if the FPS drops are bad there as on Kassel since they use different assets but i believe korbach has less of a fps drop than kassel.

But from what I experienced the FPS drops occur more so on the northern outskirts of town, So from the Road entering the town on the west near the north forest, clockwise 180 degrees to the other side of town.
(turned most reshade effects off for maximum fps) went from a 50-60 to like 25-30 which is still playable for me atleast.


Here is my settings below

Quote:
Code:
System Information
------------------
    Operating System: Microsoft Windows 10 Home (10.0.19044)
        Architecture: 64-bit
     Current Culture: English (United States)
         Motherboard: ASUSTeK COMPUTER INC. GL553VD
           Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (Physical: 2, Logical: 4)
              Memory: 16.00 GB
        DIMM Modules: ChannelA-DIMM0: 8.00 GB @ 2400 MHz
                      ChannelB-DIMM0: 8.00 GB @ 2400 MHz
           Page File: 2.63 GB
      .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
   Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 630
     Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
      Driver Version: 30.0.15.1215 (512.15)
      Display Memory: 2.00 GB
       Multisampling: 2, 4, 8
                 DPI: 120 (125%)

Audio Information
-----------------
    Primary Playback: Microsoft Sound Mapper
   Primary Recording: Microphone (HW01)
    Open AL Renderer: Software
                 EAX: True
             EAX 1.0: False
             EAX 2.0: True
             EAX 3.0: False
             EAX 4.0: False
             EAX 5.0: False
               X-RAM: False

Disk Information
----------------
        Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True
            Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True
       Profiles Path: C:\Users\denil\Documents\ProjectReality\Profiles
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True
      Update DL Path: C:\Users\denil\AppData\Local\Project Reality\Project Reality BF2\Downloads
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True
     Update Log Path: C:\Users\denil\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
         Current Mod: pr
             Version: Standalone - 1.0
          PR Version: 1.7.1.1
            Language: english
     Debug Available: False
       Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
-------------------
        Profile 0001: METATeeHazmat
                Type: Online
   Last Used Profile: True
          View Intro: True
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
     Graphics Scheme: High
       Multisampling: Off
               VSync: False
     Terrain Quality: High
     Effects Quality: High
    Geometry Quality: High
     Texture Quality: High
    Lighting Quality: High
     Dynamic Shadows: High
      Dynamic Lights: High
   Texture Filtering: High
   Statics Lod-Scale: 1.0
Overgrowth Lod-Scale: 1.0
      NoLods Terrain: True
      Audio Provider: Software
      Provider Valid: True
       Audio Quality: High
                 EAX: True
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Old 2024-08-17, 22:48   #14
Sapper28
Supporting Member
Default Re: Korbach Offensive feedback

Nice map.

Question:
Where is the other end of the tunnel that ends in a rock pile in G2 kp7? I can't find it

Since 0.85 i think... too long ago

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Old 2024-08-21, 10:02   #15
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

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Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Sapper28 View Post
Nice map.

Question:
Where is the other end of the tunnel that ends in a rock pile in G2 kp7? I can't find it
It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.

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Old 2024-08-28, 09:31   #16
Sapper28
Supporting Member
Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Ason View Post
It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.
Hi Ason,

I understand that this is a Korbach thread, but i hope you continue this discussion:

There are a few fields with white flowers. I have searched around them and not found the next letter.

Care to narrow down my search??

Kindest Regards,
Sapper28

Since 0.85 i think... too long ago

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Old 2024-08-28, 14:29   #17
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

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Default Re: Korbach Offensive feedback

Quote:
Originally Posted by Sapper28 View Post
Hi Ason,

I understand that this is a Korbach thread, but i hope you continue this discussion:

There are a few fields with white flowers. I have searched around them and not found the next letter.

Care to narrow down my search??

Kindest Regards,
Sapper28
South-east, right next to it.

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