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24 Oct 2024, 00:00:00 (PRT)
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Old Today, 08:53   #11
puffkiller

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Default Re: [Faction Concept] Argentine Armed Forces ("Modern")

Will you use BF2DLC North American architecture and textures, and will there be any new buildings? I want to see battles within residential areas, and the distribution of communities is very interesting. It would be even better if there were slums.
Also, is this a 4km map? The rivers are well distributed, and small boats can raid most areas.
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Old Today, 09:52   #12
Har-
Default Re: [Faction Concept] Argentine Armed Forces ("Modern")

Quote:
Originally Posted by puffkiller View Post
Will you use BF2DLC North American architecture and textures, and will there be any new buildings? I want to see battles within residential areas, and the distribution of communities is very interesting. It would be even better if there were slums.
Also, is this a 4km map? The rivers are well distributed, and small boats can raid most areas.
Yes! it's a 4km map, I honestly don't know if we can use the BF2DLC NA content, but yes, we gonna make new buildings since South America uses a particular type of buildings, prolly would be a mix between in-game buildings and new specifics, like schools, more type of "poor" houses (typically in slums), churches, shops, convents, at the moment we can work with already in-game buildings but we gonna need to make more buildings, since we found out that we can use Blender, we are relieved by the fact that we can work with it and add more variation so game doesn't feel the same everytime, T building here, L building there
This new structures would be useful if there's any other incoming South American Faction so they can use our work too!



There you can see that there are houses made of exposed brick, or structures that are not common or not similar to those in PR, although with the addition of some new structures from Krivaja Valley, we will be able to work with those too
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