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Old 2007-02-17, 11:13   #11
bosco_
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You can add that for yourself in Vanilla with a little trick... looks like this(note top left):


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Old 2007-02-17, 11:15   #12
Hfett

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Bosco, does it work for pr also?
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Old 2007-02-17, 11:32   #13
Mekstizzle
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I tried it for PR back in 0.4, didn't work. Haven't tried doing it for 0.5, it probably still won't work. I mean you can still add the #weapon# code thing but it won't make a difference, it will just say like:

Mekstizzle [Teamkills - ] [R-DEV]Rhino


The weapon won't show.

So it's probably something the devs have to do
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Old 2007-02-17, 11:33   #14
bosco_
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@Hfett: I don't think so, I don't see it in PR.

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Old 2007-02-17, 12:43   #15
V3N0N_br

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I'm sure this will help admins. And it's not gonna ruin the game for whoever is playing, so why not adding it if it's just as simple?
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Old 2007-02-17, 14:48   #16
Clypp

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Good idea.
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Old 2007-02-17, 14:58   #17
Mongolian_dude
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Would definately help, this would. If i get TKed by a UGL i would be less likely to punish them. If i get TKed by a SG, then they are punished. Simple as.
Atm, I have only ever seen once, someone other than myself, forgive someone else for a TK. Hopefully, this would make punishing better allocated.


...mongol...

Military lawyers engaged in fierce legal action.
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Old 2007-02-17, 16:23   #18
[T]Terranova7
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For something so simple... why not add it in? Good thinking Geze.
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Old 2007-02-17, 16:51   #19
[PTG]Z.user

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http://www.totalbf2.com/forums/showthread.php?t=95240

There you go thats the link for localisation files which I'm pretty sure work in PR (except for killing an enemy of course) but I'm 90% sure it works for tk's if someone wants to try it. I'm in work so I cant test it for ya!
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