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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2013-04-11, 06:29 | #91 | |
Retired PR Developer
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Re: Critical Open Tasks
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I do however keep the Falklands Community Tasks thread updated with any tasks that need doing and works out quite well But if you want a full list of what's on the table on redmine here is a screenshot of all the current issues in PR:F v0.2: | |
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Last edited by [R-DEV]Rhino; 2013-04-11 at 06:47..
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2013-04-11, 06:39 | #92 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: Critical Open Tasks
Thanks, that's what I wanted
Still a lot of work to do for 0.2 |
2013-04-11, 06:43 | #93 |
Retired PR Developer
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Re: Critical Open Tasks
Keep in mind that most of those new features won't make v0.2. That is a total list of pretty much everything I can think of that's required until the mod is pretty much 100% complete and anything that doesn't make v0.2 will just be moved on to the next version.
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2013-04-11, 09:20 | #94 |
Join Date: Oct 2012
Posts: 306
Australia
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Re: Critical Open Tasks
Keen for that Sterling! I recall you saying you had someone who could do it. Whatever happened to that?
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2013-04-11, 09:27 | #95 | |
Retired PR Developer
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Re: Critical Open Tasks
Quote:
I am hoping on getting my hands on one from an outside source at some point in the future however | |
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2013-07-28, 12:04 | #96 |
Join Date: Oct 2012
Posts: 306
Australia
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Re: Critical Open Tasks
Could you not use this for the gustav? https://www.realitymod.com/forum/f20...av-m3-wip.html
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2013-07-28, 13:54 | #97 | |
Retired PR Developer
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Re: Critical Open Tasks
Quote:
Just taken a look at the model and it would need a lot of fixing up before it can be considered to be used but possibly a foundation for someone to work on. But tbh, may be better for someone to start the model again from scratch but if anyone wants to work on fixing this model up, give me a shout | |
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2013-08-07, 00:40 | #98 |
Join Date: Mar 2013
Posts: 5
United States of America
Location: Rochester, NY
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Re: Critical Open Tasks
hey, it still needs to be textured, but I worked on a sterling this afternoon if you want it.
(Incase Embed isn't working: imgur: the simple image sharer) |
Last edited by frankenbeanies; 2013-08-07 at 00:42..
Reason: wrong gun name
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2013-08-07, 01:08 | #99 |
Retired PR Developer
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Re: Critical Open Tasks
Cool, looks like it needs quite a lot of work yet and not sure about the process with getting it from Blender to Max also which will probably be quite complicated and will most likley create quite a few issues in the model. If your serious about making this model for PR:F I would suggest you port it to Max9 or start again from scratch in it as the sooner you do that, the better but we are also looking into an alternative source for the Sterling at the moment so I'll keep you posted on if that pans out as if it dose, it will be far better than making a new one from scratch
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2013-08-07, 03:07 | #100 |
Join Date: Mar 2013
Posts: 5
United States of America
Location: Rochester, NY
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Re: Critical Open Tasks
Do they need to be in .3ds format? If so, it shouldn't be a problem.
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Tags |
critical, open, tasks |
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