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Old 2012-06-17, 21:05   #91
AFsoccer
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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by Zeno View Post
i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later
If texture = 2 then make sure you also make planemap = 1.

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Old 2012-06-18, 16:03   #92
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by lucky.BOY View Post
On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky
its not? the sun is in the south, thus casting shadows on the north side of the ridge, and the objects are not lightmapped yet
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Old 2012-06-19, 23:29   #93
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

is there any way to fix the black spots on the groundtexture after lightmap?

spots:


how it should look like:


how it looks:


same:

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Old 2012-06-20, 03:06   #94
Pvt.LHeureux
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Default Re: [Map] Badghis mountains (2km) [WIP]

Did you try to pain over again? To correct those issues? It looks like a problem with the grid.
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Old 2012-06-20, 11:09   #95
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by Pvt.LHeureux View Post
Did you try to pain over again? To correct those issues? It looks like a problem with the grid.
it just continues to make the black spots along the seam of the textures
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Old 2012-06-20, 11:55   #96
AfterDune
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Default Re: [Map] Badghis mountains (2km) [WIP]

The editor is weird at times. Is it like that in-game too? Most of the times, it's fine in-game, but like that in the editor.

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Old 2012-06-20, 13:00   #97
VapoMan
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Default Re: [Map] Badghis mountains (2km) [WIP]

The black spots are only an editor problem. It should look fine ingame.

The misaligned colour textures can either be fail dds compression (which you have to fix manually) or sometimes it can be fixed once final lightmaps are applied (actually I think the light maps only effect baked roads).

"Eight glorious sides and eight stunning angles!"
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Last edited by VapoMan; 2012-06-20 at 13:05..
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Old 2012-06-20, 13:57   #98
CTRifle
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Default Re: [Map] Badghis mountains (2km) [WIP]

How would you fix that texture alignment problem ?


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Old 2012-06-20, 20:14   #99
Rudd
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Default Re: [Map] Badghis mountains (2km) [WIP]

use a road spline instead of handpainting


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Old 2012-06-20, 20:30   #100
Wicca
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Default Re: [Map] Badghis mountains (2km) [WIP]

Zeno send me a PM already


Xact Wicca is The Joker. That is all.
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