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Old 2007-01-09, 00:50   #91
Griffon2-6

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Lol. I made some of those by accident on my map, but they don't affect gameplay much. I just wanted some nice cliffs lol.
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Old 2007-01-09, 01:40   #92
TheDarkOverlord
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Quote:
Originally Posted by Darth.Skyline
Looking really good now, you have time on your hands
Quote:
Originally Posted by Figisaacnewton
I'm an asshole when it comes to maps, and I think this is a good idea, and the map looks good. kudos!
Thanks!

Quote:
Originally Posted by Darth.Skyline
Am i the only one that thinks the Terrain is a bit..."too Flat" ?

Jazz it up a little, add some more hills or "steeps".....althouth before you do that wait for more feedback
I don't want to add too much variation in terrain. The map is made for long range tank battles (the view distance is 800). Most of the ditchs in the oilfield were made big enough to hide a soldier, but not big enough to conceal a tank. There are a few that can conceal a tank though, but not many.
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Old 2007-01-09, 01:41   #93
Guerra norte
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Quote:
Originally Posted by TheDarkOverlord
Thanks!



I don't want to add too much variation in terrain. The map is made for long range tank battles (the view distance is 800). Most of the ditchs in the oilfield were made big enough to hide a soldier, but not big enough to conceal a tank. There are a few that can conceal a tank though, but not many.
Awesome! Thank you, let's hope we'll see this map in PRM.
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Old 2007-01-13, 19:54   #94
TheDarkOverlord
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Quote:
Originally Posted by Guerra norte
Awesome! Thank you, let's hope we'll see this map in PRM.
Thanks!

I've added some more detail to the CPs.

Refinery:

I added more cover near the SE entrance. The fence restricts vehicle entrance to the road, but their are areas where you can crawl under the fence behind the warehouse and oil tank is the distance (where the road curves sharply).

Oil Storage Area:

I added more cover near the entrances and some defensive structures (including a static AT launcher). The terrain provides cover so infantry outside the fence. Again, entrance is limited to the road and a area where you can crawl under the fence, which is located at the back of the CP.

Oil Production Facility:

I added some cover to the South entrance. There is a ditch outside the fence that produces cover for infantry, and an area where you can crawl under the fence at the East (behind the office) and the West (beging the oil tanks).

Crashsite:
No longer a CP.

Bridge:

The combat area has been expanded, so you can cross at an area to the SOuth and to the North that is not as deep. The "shallow" areas have hedgehogs and tank wrecks.

MEC Deployment Zone:

Light helicopter added.

Do any of the CPs need more work? I know the village needs to be made more realistic, but I do not know what to change. Any suggestions?
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Old 2007-01-20, 15:20   #95
TheDarkOverlord
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I've updated the village, adding more paths and making sure every house is near a path. Also, I increases the view distance to 950 and the fps is still fine.



Does this need any more work? Do any of the other CPs need more work?
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Old 2007-01-20, 16:09   #96
Rhino
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Refinery at the moment dosent look like a Refinery, with just a chimney there how is it make to refine oil? hehe

you have to think how these places work etc, then make them into good gameplay at the same time. a Refinery is something that takes quite abit of detail. the vBF2 Refinerys dont even come close to how complex and busy they are but they still give a slight impression that they might just be one. thou there is no way enogth pipework etc to make them really one

go on google, find some good refrence pics and then pick and mix to try and make something that will 1 look good and 2, fun.

Now if i just search "oil Refinery" on google images, look what I find.
http://images.google.co.uk/images?sv...ry&btnG=Search

you can see just though the thumb nails, these places are complex. But you might also think that these aint arab refinerys. Well I dout there is going to be that much diffrence and really, all you are looking for from these are references and ideas for your one.

heres a nice pic for you just to get the idea of how much pipe work is really in a small area of one of these places. Not that im saying you should do this ingame, hell it would take a hell of a long time to place all thous pipes (trust me ive tried) and would take alot of memory.
http://www.infomotions.com/gallery/h...s/DSCN0735.jpg

here are some cool statics, if you can find anything like these in vBF2, or to get the modeled etc if you can.
http://www.ccg-estimating.com/images/Oil-Refinery-3.jpg
if not, just gives you a nice idea on what the place looks like still.

can see the sort of scale of how big one of these places are in real life here.
http://www.webbaviation.co.uk/galler...k-aa00218a.jpg
thou keep your one small, unless you want to make a entier map based on one.

some static layouts:
http://www.ncedaust.org/images/oil_refinery.jpg
http://static.howstuffworks.com/gif/...on-columns.gif
http://static.howstuffworks.com/gif/...r-refinery.jpg
http://www.stockpix.com/stock/humane...oleum/2642.jpg
http://www1.istockphoto.com/file_thu...ated_white.jpg

and ye you should get the idea. Google image search is your friend

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Old 2007-01-20, 16:52   #97
Snake_doctor
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this map looks nice yep more maps beter i wood say thats why ai start mapping coz u cant get nuff maps more the beter
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Old 2007-01-20, 18:59   #98
TheDarkOverlord
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@Rhino

Here's a pic of a oil refinery in Sudan.
http://exploringafrica.matrix.msu.ed...6/4209sh02.htm

The oil refinery I made was as close as I could get to it, except farther north and after a dry season.

Quote:
Originally Posted by *=LD=*Snake_doctor
this map looks nice yep more maps beter i wood say thats why ai start mapping coz u cant get nuff maps more the beter
Thanks!
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Old 2007-01-20, 19:01   #99
Rhino
Retired PR Developer
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lol, I wouldn't fight a battle over that thing

but umm ye, that thing I couldn't call a "refinery", it dosent look like massive production etc. with all your oil wells around you would be talking big production. that thing looks like 1 tiny crappy one

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Old 2007-01-20, 19:12   #100
dhimmi
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That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery
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kufrah, map, oilfield, released, wahda, wip

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