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Old 2020-05-02, 10:33   #91
_Rogue_Assassin_
Default Re: PR:BF2 v1.6.0.0 Changelog

As much as i like them but performance matters most, hopefully they get removed.
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Old 2020-05-02, 13:24   #92
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: PR:BF2 v1.6.0.0 Changelog

Quote:
Originally Posted by _Rogue_Assassin_ View Post
some kits like the MEC still have 19
Thanks for the information, I will have a look. Should be fixed for the next patch.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-05-03, 23:38   #93
tmzlifestyle
Default Re: PR:BF2 v1.6.0.0 Changelog

Is it just me or Fallujah West is crashing on Coop just after loading and clicking squad assignment?
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Old 2020-05-04, 14:27   #94
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.6.0.0 Changelog

FYI, some things listed in the 1.6.0.2 changelog have been removed as we found these changes are actually not in that build. Therefore, you will those changes (re)appear in 1.6.0.3 and its changelog. It was the following changes:

Vehicles:
  • Fixed British Chinook helicopter having a spawnpoint.

Levels:
  • Merville
    • Added Skirmish layer.
    • Updated night layer (AAS16) sky settings.
    • AAS16/32: Set East and West Flank flags to Wehrmacht from the start. Removed them being only capable by US.

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Last edited by Mineral; 2020-05-05 at 06:43..
Old 2020-05-05, 06:40   #95
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.0.0 Changelog

Next update


PR:BF2 v1.6.0.3 Changelog (2020/05/05)
-----------------------
General:
  • Updated non-speech Mumble shortcuts back to default. This was done to fix issue with shortcuts.
  • Updated feedback messages when commander fails to place commander rallypoint to be more indicative of issue.
  • Updated delay before kit of wounded soldier gets dropped to 10s from 15s before.
  • Updated feedback messages when body dragging.
  • Fixed server crash when placing rallypoint as Dutch Forces.
  • Fixed minimap missing from UAV.
  • Fixed supply crates getting destroyed in shallow water.
  • Fixed various small bugs in attempt to hunt down client crashes.

Factions:
  • Updated WW2 US Army to have more natural skincolor tones.
  • Updated Wehrmacht soldier faces to have more genetic diversity.
  • Updated Wehrmacht rifleman AT loadouts. Standard has additional Geballte Ladung, alternative has K98 instead of P38.
  • Updated WW2 specialist and engineer kits to use same amount of TNT/dynamite as modern factions.
  • Updated Wehrmacht medic to have 10 syringes instead of 6 to match the opposition.
  • Fixed missing MEC alternative medic kit for none-scoped faction variant.
  • Removed flaregun from WW2 officer kits on night layers.

Weapons:
  • Updated MG34 to also have single fire mode.
  • Updated Bazooka, Panzerfaust and Panzerschreck to kill or heavily damage light armored vehicles with one hit.
  • Fixed MEC G3 UGL having 20 AP grenades and 6 smoke grenades instead of 12 and 4 like other factions.
  • Fixed hand-grenades doing heavy damage to heavy armoured vehicles in WW2.
  • Fixed Milan (and other red-thermal weapons) having no thermals.
  • Fixed M1 Garand and K98 shaking when reloading.

Vehicles:
  • Updated all tanks with doubled overall mass.
  • Updated transport chopper (including KA-29 and Chinook) miniguns to deal less damage against vehicles.
  • Fixed Douglas C-47 Skytrain sounding extremely loud across entire map.
  • Fixed client crash when using vehicles with weaponry with tracers. Temporarily removed their tracers.
  • Fixed Ka-29 minigun deviation.
  • Fixed British Chinook helicopter having a spawnpoint.
  • Fixed Kamaz trucks continuing to drive after parking it.
  • Fixed Kamaz trucks dropping crate and repair station too close to the truck.
  • Fixed LCVP gunner seeing passengers through shields.
  • Fixed seat enforcing not working correctly on attack helicopters. Increased time delay before ejecting to 25s.
  • Fixed CCKW support truck for WW2 US Army not having empty weapon slot.

Levels:
  • General
    • Fixed issue not being able to drive through certain type of wooden fences like you can do with others.
    • Fixed various reported floaters and other smaller map issues.

  • Bijar Canyons
    • COOP64: Fixed DOD.

  • Brecourt Assault
    • AAS64: Moved initial US infantry spawn and crate. Adjusted US DOD to be more strict for Wehrmacht. Reduced time to be allowed in DOD.
    • Reduced view distance by 100m.

  • Carentan
    • AAS: Fixed issues with flag capture times.
    • AS32/64: Changed the first two flags of each route to always only be capable by the attacking team.

  • Dovre (Winter)
    • Fixed issue with collision on lumber-mill static.

  • Kafr Halab
    • AAS64: Removed Shilka.

  • Omaha Beach
    • AAS32/64: Removed beach flags. Changed WN-7X flags to be only capable by US Army.

  • Merville
    • Added Skirmish layer.
    • Updated night layer (AAS16) sky settings.
    • AAS: Exchanged Pak 40 AT guns facing the US main-base at the Battery with MG-42 machineguns.
    • AAS16/32: Set East and West Flank flags to Wehrmacht from the start. Removed them being only capable by US.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Mineral; 2020-05-05 at 08:22..
Old 2020-05-05, 07:27   #96
Iguanadjy
Default Re: PR:BF2 v1.6.0.0 Changelog

Thanks for the update. Let’s check that out
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Old 2020-05-05, 12:46   #97
robert357

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Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

RIP flares
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Old 2020-05-05, 19:05   #98
xpugur
Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

thanks for update
i have a question,
i installed PR to my other laptop, and for that i also created another steam account from zero, and i recovered 2 of my old PR accounts, but my level still seems 0 (even after recalculating it, my accounts are 2 years old or even more) so how can i fix this? or is it more depended on steam account?
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Old 2020-05-05, 19:08   #99
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Quote:
i also created another steam account from zero
Quote:
but my level still seems 0
Glad to hear its working as intended.
You do not need 2 steam accounts
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Old 2020-05-05, 19:53   #100
Arch3rAc3
Default Re: PR:BF2 v1.6.0.0 Changelog

Quote:
Originally Posted by Mats391 View Post
[*]Updated non-speech Mumble shortcuts back to default. This was done to fix issue with shortcuts
Can't we just roll mumble back to it's functional version? This one is simply FUBAR.

There's still a huge delay for the mic green/blue icon to show up after pressing the push-to-talk key - especially when the in-game FPS is low - and the mic symbol stays on the screen (probably transmitting) for seconds after you let go of the push to talk key.

This new mumble version is simply way too glitchy and feels extremely heavy - I still don't get why would you change it when it used to work perfectly.

Otherwise, is there any way I can install a previous mumble version and still connect? I have barely played PR so far because every match there's a comms issue, this is just ridiculous.
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