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2009-03-16, 21:32 | #91 |
Join Date: Jan 2008
Posts: 9,231
United Kingdom
Location: In da hood
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Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Go delta! Looking good
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2009-03-16, 22:19 | #92 |
Join Date: Apr 2007
Posts: 1,029
Sweden
Location: Sweden
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Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
keep it up
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2009-03-17, 00:44 | #94 |
Join Date: Jan 2007
Posts: 2,003
Location: phoenix AZ USA
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Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
its good to see your continuing work on this. it looks good, i cant wait until its done
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2009-03-17, 01:06 | #95 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Neither can I
I made the pivot points for the rifle, working on the sights right now. I expect it to be a pain in the ass |
2009-03-18, 01:57 | #96 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Ok just spent my entire afternoon on this effing sight and still have a lot of work to do to smooth it out!
That black thiing in the last pic is gone, I decided to try and use a cylinder for that. For tommorow! Rounding needs to be done THis thing is a tris count hog!!! Its absurd! I hope I can optimize the effing thing To any con or dev or well acquainted person, do I need to put in every screw detail? like on the two boxes hanging on the front? Noone will ever see it There are screws all over this thing that noone would ever see so would it be worth modellign theM? Im already above 2000 tris for the sight alone! |
2009-03-18, 07:31 | #97 |
Retired PR Developer
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Re: [Weapon] SPG 9 Recoiless Rifle [WIP]
you should not have to model every single screw, should be done with a good texture and a normal map (even though they are ineffective in the bf2 engine) but since they are so small compared to the weapon itself they are not worth using a lot of tris on.
but what i would do is to make some of the cylinders slightly less rounded to cut down on the poly count. and remember it all depends on the angle that you are seeing the weapon at when operating. you might need to have some of the screws and stuff on the model as you got now in the 1st player model but in the 3rd player model these should definitly be removed. like for example the part of the sight that you are not looking into is really high on the tri count (it will not be seen by the player when in the 1st player view) and really doesn't need to be that high poly when looked at in the 3rd player) in regards to the tri count if you stay under 4000-5000 tris for the whole weapon plus technical you should be good i think (only estimating here, z-trooper or rhino would have more experience on this) but if you make your small details first they are easy to remove and you can easily see the effect on the tri count. when i made my boat i made the engine with a pretty high tri count and then i removed vertices and unneded things and made it feasible. but basicly your problem with the tri count at the moment is that your cylinders that are not seen are way to smooth compared to their effect. but most importantly, is the screw on the top of the sight (for sight adjustment) modeled or is that a bump map on it. because if you modeled that it would be insanely high on the tri count hope that i made some sense and that my help is usefull. but really i am not as experienced as any other modeler in here. but might as well try and help but is it possible that we could get a wire render of this (in a clay environment or just with edged faces and then screenshot from the viewport) and good work on the model |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-03-18, 07:39 | #98 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Weapon] SPG 9 Recoiless Rifle [WIP]
Looking ace there m8, keep it up
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2009-03-18, 10:18 | #99 |
Retired PR Developer
Join Date: May 2007
Posts: 1,202
United States of America
Location: Seattle
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Re: [Weapon] SPG 9 Recoiless Rifle [WIP]
very nice...you are learning fast
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2009-03-19, 00:15 | #100 |
Retired PR Developer
Join Date: Feb 2008
Posts: 3,137
United States of America
Location: California
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Re: [Weapon] SPG 9 Recoiless Rifle [WIP]
Looking good! Keep it up.
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You miss 100% of the shots you don't take.- Wayne Gretzky |
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Tags |
СПГ-9, recoiless, rifle, riflewip, spg, spg9, technical, weapon, weaponspg, wip |
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