project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2011-01-14, 17:16   #91
Smegburt_funkledink

Smegburt_funkledink's Avatar
Default Re: Presenting AASv4, now with Attack Routes

Quote:
Originally Posted by Psykogundam View Post
took me a few days to realize this but.......... that is......a kick ass map!
It really is an awe inspiring map that seriously has raised the bar when it comes to 4k map quality. AFsoccer has truly earned his R-Dev status.

[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 2011-01-16, 10:23   #92
Montgunnery
Default Re: Presenting AASv4, now with Attack Routes

Absolute Genius, you guys have really pushed the BF2 engine to the next level.
As for the 4km maps being boring, if assets weren't left abandoned in all 4 corners of those maps, and they were handled the way they the PR devs intended then there would be enough transport to go around. Personally i love the big maps for the fact you can hide in a bush surrounded by enemy and not one knows your are there .
Anyways thanks devs for your hard work and commitment on this wonderful mod

Regards
Montgunnery is offline
Old 2011-01-23, 02:29   #93
Shovel
Supporting Member

Shovel's Avatar
Default Re: Presenting AASv4, now with Attack Routes

Will there be corresponding tutorials for mappers after the release?

Shovel009
Shovel is offline
Old 2011-01-23, 03:44   #94
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: Presenting AASv4, now with Attack Routes

Quote:
Originally Posted by TheBobJeff View Post
Will there be corresponding tutorials for mappers after the release?
Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.

AFsoccer is offline
Old 2011-01-23, 13:14   #95
vishuddaxxx

vishuddaxxx's Avatar
Default Re: Presenting AASv4, now with Attack Routes

hello, ok so my thoughts are that; is nt it realistic that players should have to travel long distances to get to next flag, to combat this we have transport choppers and apcs.

I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
vishuddaxxx is offline
Old 2011-01-23, 15:04   #96
Shovel
Supporting Member

Shovel's Avatar
Default Re: Presenting AASv4, now with Attack Routes

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.
Thats great news! I am already working on a map.

Shovel009
Shovel is offline
Old 2011-01-23, 20:38   #97
dsi1
Default Re: Presenting AASv4, now with Attack Routes

Quote:
Originally Posted by vishuddaxxx View Post
hello, ok so my thoughts are that; is nt it realistic that players should have to travel long distances to get to next flag, to combat this we have transport choppers and apcs.

I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
I think it is more 'arcadey' that an army would go in a zig-zag line to reach the enemy instead of attacking in the most direct way possible. Look at the Yamalia map, what good reason is there for going from Kilo to Foxtrot instead of Kilo to Alpha?
dsi1 is offline
Old 2011-02-10, 23:00   #98
WeeGeez
Supporting Member

WeeGeez's Avatar
Default Re: Presenting AASv4, now with Attack Routes

I like this alot
I can still remember when AASv3 was first introduced.. alot of confusion iirc


and nice map aswell whoa


Cheap computer build / fast track upgrade for slow computer for PR > Guide
WeeGeez is offline
Closed Thread

Tags
aas, aasv4, attack, options, presenting, routes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:04.