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Old 2014-03-21, 16:21   #101
maogongzi

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Default Re: PR:BF2 v1.1.4.0 Changelog

I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
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Old 2014-03-21, 16:25   #102
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.1.4.0 Changelog

no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.

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Old 2014-03-21, 18:36   #103
maogongzi

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Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by [R-CON]Mineral View Post
no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.
Thanks for the quick reply!
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Old 2014-03-22, 12:19   #104
DanDevil01

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Default Re: PR:BF2 v1.1.4.0 Changelog

Just great
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Old 2014-03-24, 12:19   #105
TopeH
Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by maogongzi View Post
I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
You could try running PR in borderless windowed mode. That fixed the crashing for me.
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Old 2014-03-25, 00:30   #106
maogongzi

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Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by TopeH View Post
You could try running PR in borderless windowed mode. That fixed the crashing for me.
I just tried that, and now I get an error window saying "Debug assertion failed!" It also mentions a file named ClusterNodeManager.cpp and line 38 of that file.

Even though it didn't work, I still appreciate the suggestion.
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Old 2014-03-25, 16:05   #107
41Chips
Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by [R-DEV]AncientMan View Post
<snip>
sometimes looks like the modders are business developers and the business developers are modders (if you know what i mean). bohemia you should learn something from these guys..
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Last edited by AFsoccer; 2014-03-25 at 16:40..
Old 2014-03-30, 15:05   #108
Jaeger.Pyro
Default Re: PR:BF2 v1.1.4.0 Changelog

Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake
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Last edited by Jaeger.Pyro; 2014-03-30 at 15:15..
Old 2014-03-30, 22:25   #109
-=anders=-
Retired PR Developer

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Default Re: PR:BF2 v1.1.4.0 Changelog

Quote:
Originally Posted by Jaeger.Pyro View Post
Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake
Stop decreasing your volume. I havent touched the footstep volumes. Cause I can hear them. Not in firefight though.

https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png
PR:BF2 Sound & VisualFX
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Old 2014-03-31, 18:29   #110
i-kill-you-2
Default Re: PR:BF2 v1.1.4.0 Changelog

great job
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