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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2014-12-28, 18:16 | #101 |
Join Date: Feb 2014
Posts: 383
Portugal
Location: CLASSIFIED
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Re: Alpha Release - Feedback Thread
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2014-12-28, 18:25 | #102 |
Join Date: Dec 2014
Posts: 17
Netherlands
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Re: Alpha Release - Feedback Thread
I love this, Can't wait for more.
Found a mistake with the level design. Theres a hole at WN70 below the corn fields while there's still corn above. I found that the German Sniper scope has a very low resolution. It confused me how to properly aim the gun to hit something. You can still steer the landingcraft while holding CTRL (crouched). |
Last edited by Aijt; 2014-12-28 at 18:26..
Reason: typo
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2014-12-28, 19:11 | #103 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Alpha Release - Feedback Thread
There is a bagpiper kit with the mod but i couldn't find it in the gameplayobjects so i don't think it there.
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2014-12-28, 19:12 | #104 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: Alpha Release - Feedback Thread
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2014-12-28, 21:32 | #106 |
Join Date: Dec 2006
Posts: 4,650
Brazil
Location: Brasil with S, not Z, Z makes it ugly.
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Re: Alpha Release - Feedback Thread
nothing about the FPS drops on the hill?
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2014-12-28, 22:34 | #107 |
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Re: Alpha Release - Feedback Thread
IIRC you said you were lagging on the beach also when I saw you. Our house wreck statics are not horrible, but could be better optimized as they start to add up when used it groups. That is one possibility that was looked into but no one got around to cleaning it up yet with better lods.
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2014-12-29, 01:07 | #108 |
Join Date: Jul 2012
Posts: 80
United States of America
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Re: Alpha Release - Feedback Thread
Hey first of all, great work guys, that level was absolutely badass. However, I spy a bit of an issue with the overall design, and that would be that NOBODY goes to Dog Green sector (at least not in any games I have seen), which is a shame, because I took a look around in local mode and it looks like one of the most well developed parts of the level. Everyone goes to Charlie sector because it doesnt really have many defensible positions for the Germans, only that two story house. I think we either need a reason to go to Dog, or it would be wise to buff the defenses around Charlie (or maybe ticket bleed if the Germans still control Dog Green after a certain time?) to motivate players to make more thorough and realistic use of the map.
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2014-12-29, 01:21 | #109 |
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Re: Alpha Release - Feedback Thread
I pulled back the control points more into the water, you wont be able to skirt around and cap it without being seen. I also lowered the terrain a bit more infront of the bunkers to give the players in them more chances to kill Americans.
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2014-12-29, 01:29 | #110 |
Join Date: Jul 2012
Posts: 80
United States of America
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Re: Alpha Release - Feedback Thread
On Charlie? Cool, but I think that "fighting against soldiers I can see and kill on Charlie" might still win out over "fight against bunkers, more barbed wire, PAKs, and machine gun emplacements on Dog Green" . Also, since the events are over, does that mean that PR:WWII is gonna get packed in to develop a bit more, and then released again? Thanks.
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Tags |
alpha, feedback, release, thread |
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