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Old 2008-09-02, 16:14   #101
black-wolf
Default Re: [Map] The big one.

:-/
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Old 2008-09-02, 16:29   #102
Hans Martin Slayer
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Default Re: [Map] The big one.

well, ok then...



happy now?
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Old 2008-09-02, 16:49   #103
black-wolf
Default Re: [Map] The big one.



Btw, why can't you show pics of a map that is for a c-faction?
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Old 2008-09-02, 23:19   #104
Hans Martin Slayer
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Default Re: [Map] The big one.

Quote:
Originally Posted by black-wolf View Post


Btw, why can't you show pics of a map that is for a c-faction?
because it's super secret squirel.
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Old 2008-09-03, 07:20   #105
Glimmerman
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Default Re: [Map] The big one.

Lol

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Old 2008-09-03, 11:54   #106
black-wolf
Default Re: [Map] The big one.



Super secret?
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Old 2008-09-05, 16:57   #107
ice_killer
Default Re: [Map] The big one.

Quote:
Originally Posted by [R-CON]Hans Martin Slayer View Post
well, ok then...



happy now?
why do you post a pic of a test map lol j/k


no realy i dont know from what map it is and when taken
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Old 2008-09-05, 17:16   #108
black-wolf
Default Re: [Map] The big one.

I think, because when you select a object, you have to scroll al the way up the resourcse list in the editor to select another object. So he spawns a lot of objects so he can place them later
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Old 2008-09-05, 17:33   #109
Hans Martin Slayer
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Default Re: [Map] The big one.

Quote:
Originally Posted by black-wolf View Post
I think, because when you select a object, you have to scroll al the way up the resourcse list in the editor to select another object. So he spawns a lot of objects so he can place them later
kind of yea, i just placed all the afghan compound statics in a corner of the map, so i can join them there and then place them where i need em..
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Old 2008-09-05, 17:54   #110
black-wolf
Default Re: [Map] The big one.

And you dont wanted us to see the texture so you selected grid mode
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