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Old 2015-10-16, 10:48   #101
James2464

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Default Re: [Map] Musa Qala (2km) [WIP]

Beautiful! Keep it up!
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Old 2015-10-18, 19:13   #102
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Looks better, but a little bit weird and ignore the fields.



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-10-18, 20:03   #103
[R-DEV]​Ason
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Default Re: [Map] Musa Qala (2km) [WIP]

Nice, mountains looks much better! Only thing I find a bit weird is the square shape of the fields. Maybe give some of them a more unique shape? Also imo you should fill the valleys in the mountain area with more vegetation.

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Old 2015-10-19, 20:46   #104
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Thanks, For the square shape fields, it will be really hard to optimize the corn fields if they are more unique to each other, because of their high tris counts, but with the poppies fields it will be really easy to optimize them.

Many corn fields (darker green) are divided by two statics, each static is barely under the tris limit.
At the moment I only have 4 fields statics, Two corns and Two Poppies.

I'm trying out a new Overgrowth for the mountain area with leaves-less trees to try represent the eastern area of that area. (this sentence has too many areas!)


Also, I finished painting most areas, still WIP on paiting

Without Grid


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-10-19, 20:55   #105
Rabbit
Default Re: [Map] Musa Qala (2km) [WIP]

I would really look into the working the fields like ason said.
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Old 2015-10-19, 20:56   #106
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Would be much easier if I do them crop-less...

or UG them


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-10-19, 20:59   #107
Rabbit
Default Re: [Map] Musa Qala (2km) [WIP]

Could make your own. https://www.realitymod.com/forum/f18...ticobject.html
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Old 2015-10-19, 21:44   #108
[R-DEV]​Ason
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by max nice View Post
Would be much easier if I do them crop-less...

or UG them
I would try to just connect some of the existing fields with eachother using either 50m fields or smaller 10-20m (whatever fits best) and use smaller pieces to round of edges of the fields a bit.

For example at I11kp7 it looks like you could easily connect those three fields to form a big one with some of the smaller field pieces. I know performance can take a hit but I think doing something like this on just 5 places around the map would give all of the fields a more natural look.
Anyway just my two cents, the map looks really nice even with square fields so keep them or try my advice but please no cropless, crops are nice

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Old 2015-10-19, 21:50   #109
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Tomorrow, I'll start working on the west side of the river, I'll try to bring that unique feel. Then applying it to the whole map.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2015-10-21, 05:09   #110
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

I tried a few things on the west side today.

Without grid


Some L shape fields that I could add a smaller field in a 45 degree angle in A12kp4 and A9kp2

But the field that I like the most in the one in A1kp3,
It has a circular shape and not to big, and I will probably populate G12 area and on the east and west side of the main river.

I still have to build some compound in those new areas.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2015-10-21 at 05:14..
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