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Community Maps Maps created by PR community members. |
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Thread Tools | Display Modes |
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#101 |
Join Date: Jul 2011
Posts: 1,029
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Location: Queensland
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Beautiful! Keep it up!
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#102 |
Retired PR Developer
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Looks better, but a little bit weird and ignore the fields.
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#103 |
PR:BF2 Developer
![]() Join Date: Oct 2012
Posts: 1,736
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Nice, mountains looks much better! Only thing I find a bit weird is the square shape of the fields. Maybe give some of them a more unique shape? Also imo you should fill the valleys in the mountain area with more vegetation.
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#104 |
Retired PR Developer
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Thanks, For the square shape fields, it will be really hard to optimize the corn fields if they are more unique to each other, because of their high tris counts, but with the poppies fields it will be really easy to optimize them.
Many corn fields (darker green) are divided by two statics, each static is barely under the tris limit. At the moment I only have 4 fields statics, Two corns and Two Poppies. I'm trying out a new Overgrowth for the mountain area with leaves-less trees to try represent the eastern area of that area. (this sentence has too many areas!) Also, I finished painting most areas, still WIP on paiting Without Grid ![]() |
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#106 |
Retired PR Developer
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Would be much easier if I do them crop-less...
or UG them |
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#107 |
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Could make your own. https://www.realitymod.com/forum/f18...ticobject.html
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#108 |
PR:BF2 Developer
![]() Join Date: Oct 2012
Posts: 1,736
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I would try to just connect some of the existing fields with eachother using either 50m fields or smaller 10-20m (whatever fits best) and use smaller pieces to round of edges of the fields a bit.
For example at I11kp7 it looks like you could easily connect those three fields to form a big one with some of the smaller field pieces. I know performance can take a hit but I think doing something like this on just 5 places around the map would give all of the fields a more natural look. Anyway just my two cents, the map looks really nice even with square fields so keep them or try my advice but please no cropless, crops are nice ![]() |
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#109 |
Retired PR Developer
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Tomorrow, I'll start working on the west side of the river, I'll try to bring that unique feel. Then applying it to the whole map.
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#110 |
Retired PR Developer
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I tried a few things on the west side today.
Without grid ![]() Some L shape fields that I could add a smaller field in a 45 degree angle in A12kp4 and A9kp2 But the field that I like the most in the one in A1kp3, It has a circular shape and not to big, and I will probably populate G12 area and on the east and west side of the main river. I still have to build some compound in those new areas. |
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Last edited by [R-DEV]Max_; 2015-10-21 at 05:14..
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