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PR Changelogs The changelogs for recently released Project Reality versions |
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2014-05-17, 12:15 | #111 | |
Join Date: Jul 2008
Posts: 1,572
Europe
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Re: PR:BF2 v1.1.6.0 Changelog
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So many requirements : bring scope on -> wait a couple seconds -> shoot I'm wondering how we manage to even remember all these steps. On a serious note, I've never had problems shooting with any rifle, I often hit my targets, and if I don't it's because I'm not trying to achieve an accurate shot and just suppress. I still think you have to LEARN how to correctly use the weapons and how to aim right. You seem to just want it to be "the bullet will land where my aimpoint is", ok it should be like this, but it's a 10 years old engine and mod, they can't achieve sway and accurate portrayal of fatigue and stress. Deviation is the best compromise that could be found to make firefights interesting. You can bring this to the feedback forums for further informations, or make a suggestion on the appropriate forum on how you think it would be better. This thread is about the changelog of v1.1.6.0 which DOES NOT include any deviation change. | |
2014-05-17, 13:46 | #112 | |
Join Date: Dec 2012
Posts: 492
Brazil
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Re: PR:BF2 v1.1.6.0 Changelog
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2014-05-17, 18:03 | #113 | |
Guest
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Re: PR:BF2 v1.1.6.0 Changelog
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2014-05-17, 20:23 | #114 | |
Banned
Join Date: Jun 2009
Posts: 3,268
China
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Re: PR:BF2 v1.1.6.0 Changelog
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Just...wait...2...seconds... | |