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Old 2017-11-26, 20:24   #111
[R-CON]​Harmonikater
PR:BF2 Contributor
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Released some fixes for many of the things above (link on first page updated):
- Materials now corrected after export even if no anchor is used.
- LMing: Statics now look for geometries in other places if necessary.
- LMing: Generated lightmap files are now named after geometry name instead of template name.
- Change some code in 'Save/Update LM file' to prevent access to undefined reference.
- Fixed function call to backported substituteString (only affected Max9)

Not finished yet:
- Mesh settings for cull and lod distance (Making a decent UI for that is driving me mad.)
- Haven't looked at the 'Resume' option yet.
- Also still need to look at the last report from Mineral regarding materials.
Harmonikater is offline Reply With Quote
Old 2017-11-26, 20:25   #112
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Awesome work, will be trying this out tomorrow.

Mineral is offline Reply With Quote
Old 2017-11-26, 21:11   #113
[R-CON]​Harmonikater
PR:BF2 Contributor
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Regarding the export scene, for some reason there is a bitmap texture with no filename in there (bump slot in the vehicleglass material). I have no idea how that might have gotten there, but I'll add a check (and if necessary, correction) of such behavior for that particular process.

For now, just switching from Color to Bump and back in the Material Editor, should get rid off the error.
Harmonikater is offline Reply With Quote
Old 2017-11-26, 22:40   #114
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Trying to load in staticobjects again on max9 with the new update:


I think it's related to baseprotection_100m. Which we use to protect our bases from mortars etc, it doesn't have a visible mesh, just collision. May be one of the reasons. I'll remove it from staticobjects.con. Not worthy of a fix really.
pointing at the following function from importFromGame.ms line 309:

Code:
							(
								if currentObject[1] != tmpLine[2] then
								(
									format "Template name and geometry name differ, looking in other folders as well.\n"
									local startFolder = modPathIt + (getFilenamePath fname) + "Meshes/"
									local foundPath = findGeometry tmpLine[2] startFolder stopFolder:(pathConfig.appendPath modPathIt "objects")								
									local f2 = fopen(foundPath) "rb"
									if f2 != undefined then 
									(
										geometryPath = substituteStringFuture foundPath modPathIt ""
										fileExists = true
										fclose f2
									)
Code:
#("/rawData/", "/mods/bf2/", "/mods/poe2/", "/mods/pr/", "/mods/pr_edit/", "/mods/pr_repo/", "/mods/usidev/", "/mods/usi_work/", "/mods/eod_dev/", "/mods/bfp2_edit/", "/mods/fh2/", "/mods/fh2test/", "/mods/fh2_edit/", "/mods/usidev/", "/mods/usi_work/")
"not found"
"not found"
  g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/Meshes/

Including objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/

Including objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/

Including objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/

Including objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/Meshes/

Including objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/Meshes/

Including objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/Meshes/

Including objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/Meshes/

Including objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/Meshes/

Including objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/

Including objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/Meshes/

Including objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/Meshes/

Including objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\Meshes/
Looking for template: wood_ladder_12ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/Meshes/

Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/

Including objects\vegitation\pr\shrubs\shrubhuge_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/

Including objects\vegitation\pr\shrubs\shrubhuge_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/

Including objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/Meshes/

Including objects\staticobjects\buildings\eu_barn\eu_barn.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\Meshes/
Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/Meshes/

Including objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/Meshes/

Including objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\Meshes/
Looking for template: bg_woodenstair_3m starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/

Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/Meshes/

Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/Meshes/

Including objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/Meshes/

Including objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/Meshes/

Including objects\staticobjects\walls\b_wall_end\b_wall_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/Meshes/

Including objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/Meshes/

Including objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/Meshes/

Including objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/

Including objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/Meshes/

Including objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/

Including objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/Meshes/

Including objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/Meshes/

Including objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/

Including objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/Meshes/

Including objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/Meshes/

Including objects\staticobjects\carts\2whl_cart\2whl_cart.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/Meshes/

Including objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/

Including objects\vegitation\pr\birch_green_2\birch_green_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/

Including objects\vegitation\pr\birch_green_1\birch_green_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/Meshes/

Including objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/Meshes/

Including objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/Meshes/

Including objects\staticobjects\common\plow\plow.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/Meshes/

Including objects\staticobjects\common\work_table\work_table.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/Meshes/

Including objects\staticobjects\common\wagon\wagon.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/Meshes/

Including objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con )
-- Skipping: AnimatedBundle cloth_line
-- Skipping because first template in file is: animatedbundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/Meshes/

Including objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/Meshes/

Including objects\staticobjects\pr\rocks\rock01\rock01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/Meshes/

Including objects\staticobjects\pr\rocks\rock02\rock02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/Meshes/

Including objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/Meshes/

Including objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/Meshes/

Including objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/Meshes/

Including objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/Meshes/

Including objects\staticobjects\barrels\barrel_w\barrel_w.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/Meshes/

Including objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/Meshes/

Including objects\staticobjects\furniture\bkcase01\bkcase01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/Meshes/

Including objects\staticobjects\furniture\bkcase02\bkcase02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/Meshes/

Including objects\staticobjects\furniture\table_w04\table_w04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/Meshes/

Including objects\staticobjects\furniture\chair_w\chair_w.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/Meshes/

Including objects\staticobjects\furniture\bench\bench.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/Meshes/

Including objects\staticobjects\furniture\closet01\closet01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/Meshes/

Including objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/Meshes/

Including objects\staticobjects\common\poutre\poutre.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/Meshes/

Including objects\staticobjects\log\log.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/Meshes/

Including objects\staticobjects\common\rubble03\rubble03.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/Meshes/

Including objects\staticobjects\common\rubble02\rubble02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/Meshes/

Including objects\staticobjects\common\rubble01\rubble01.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/Meshes/

Including objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/

Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/

Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/

Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/

Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/Meshes/

Including objects\staticobjects\bunker\r611\r611b\r611b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/Meshes/

Including objects\staticobjects\buildings\bunkertp\bunkertp.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\Meshes/
Looking for template: bunker_light01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/

Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/Meshes/

Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/Meshes/

Including objects\staticobjects\buildings\farmhouse\farmhouse.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/Meshes/

Including objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/Meshes/

Including objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/Meshes/

Including objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\Meshes/
Looking for template: net_01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\Meshes/
Looking for template: net_02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\Meshes/
Looking for template: net_03 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/Meshes/

Including objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/

Including objects\staticobjects\armament\supplyobjects.con
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/Meshes/

Including objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\Meshes/

Including objects\staticobjects\armament\supplyobjects.con
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/Meshes/

Including objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/Meshes/

Including objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/Meshes/

Including objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/Meshes/

Including objects\staticobjects\animals\cow_dead\cow_dead.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/Meshes/

Including objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/Meshes/

Including objects\staticobjects\fireplace_new\fireplace_new.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/Meshes/

Including objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/Meshes/

Including objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/Meshes/

Including objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/Meshes/

Including objects\staticobjects\houses\house04\house04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\Meshes/
Looking for template: wire02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/Meshes/

Including objects\staticobjects\furniture\piano\piano.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/Meshes/

Including objects\staticobjects\furniture\piano\pianochair\pianochair.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/Meshes/

Including objects\staticobjects\furniture\bed_l01\bed_l01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/Meshes/

Including objects\staticobjects\furniture\bed_l02\bed_l02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/Meshes/

Including objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/Meshes/

Including objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/Meshes/

Including objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/Meshes/

Including objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/Meshes/

Including objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/

Including objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/Meshes/

Including objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/Meshes/

Including objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/Meshes/

Including objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak )
Template name and geometry name differ, looking in other folders as well.
Looking for template: b_wall_15ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes\b_wall_15ft.staticmesh
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/Meshes/

Including objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/Meshes/

Including objects\staticobjects\common\deathplank\deathplank.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/Meshes/

Including objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/Meshes/

Including objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/Meshes/

Including objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/Meshes/

Including objects\staticobjects\buildings\church_props\font\font.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/Meshes/

Including objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/Meshes/

Including objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/Meshes/

Including objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/Meshes/

Including objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/Meshes/

Including objects\staticobjects\furniture\closet02\closet02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/Meshes/

Including objects\staticobjects\furniture\bath\bath.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/Meshes/

Including objects\staticobjects\crates\crate_l\crate_l.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/Meshes/

Including objects\staticobjects\crates\crate_m\crate_m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/Meshes/

Including objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/Meshes/

Including objects\staticobjects\crates\crate_medic\crate_medic.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/Meshes/

Including objects\staticobjects\crates\bg_box2\bg_box2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/Meshes/

Including objects\staticobjects\crates\bg_box1\bg_box1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/Meshes/

Including objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/Meshes/

Including objects\staticobjects\buildings\shed01\shed01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/Meshes/

Including objects\staticobjects\buildings\stable01\stable01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/

Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/

Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/

Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/

Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con )
Template name and geometry name differ, looking in other folders as well.
Looking for template: null_staticmesh starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/ 
End result: undefined
-- Error occurred in Bf2meshType loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 8930
--  Frame:
--   foundPath: undefined
--   Bf2meshType: ".staticmesh"
--   startFolder: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/"
--   f1: undefined
--   geometryPath: ""
--   f2: undefined
--   geomPath: undefined
--   fileExists: false
--   called in modPathIt loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9818
--  Frame:
--   iVal: 1
--   modPathIt: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   called in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9865
--  Frame:
--   myItem: undefined
--   modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   commenting: false
--   tmpObjType: "simpleobject"
--   fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh"
--   skipChild: undefined
--   fname: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   includedFnames: #()
--   fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\base_protection\base_protection_100m\base_protection_100m.con>
--   firstType: "simpleobject"
--   s: 10.0
--   isRelativePath: undefined
--   myTable: undefined
--   fnameRelativePath: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh"
--   currentType: "simpleobject"
--   includeFileName: undefined
--   objTemplates: #()
--   tmpLine: #("ObjectTemplate.geometry", "null_staticmesh")
--   currentObject: #("base_protection_100m", undefined, undefined, #(), "simpleobject", undefined, true, "null_staticmesh")
--   currentChild: undefined
--   tmpA: undefined
--   includeFileDir: undefined
--   foundValidFile: false
--   firstItem: "objecttemplate.geometry"
--   called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 19156
--  Frame:
--   forLm: true
--   rot1Str: undefined
--   rot2Str: undefined
--   commenting: false
--   rot3Str: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
--   posStr: undefined
--   fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
--   userAbort: false
--   rot1: undefined
--   s: 10.0
--   rot3: undefined
--   fStatics: undefined
--   t2: undefined
--   doGeom: true
--   allObjs: #()
--   progressMult: undefined
--   xformStr: undefined
--   tmpLine: #("run", "/objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con")
--   pntsStr: undefined
--   t1: 85337184
--   linea: "run /objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   findID: 72
--   currentObject: undefined
--   rot2: undefined
--   forOg: false
--   offset: [0,0,0]
--   fnameStatics: undefined
--   firstItem: "run"
--   timeToParseConFile: undefined
--   timeToLoadGeom: undefined
--   called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354
--  Frame:
--   forLightmaps: true
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   objSet: undefined
>> MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: FileName <<

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Old 2017-11-27, 08:35   #115
[R-CON]​Harmonikater
PR:BF2 Contributor
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Ok, there's two issues at work here. For one there was an actual bug in that code when no geometry can be found.
However, having fixed that it still wouldn't load the "correct" geometry.
Since the geometry ("null_staticmesh") differs from the template name, the script iteratively looks for the mesh file by going up the folders. For now it's set up to terminate one level beneath the main objects folder (so /staticobjects/ for most cases). Since the geometry for null_staticmesh is in /common/ however, it terminates before finding it.
For null_staticmesh it's obviously no problem that it gives up and just shows the dummy. Question is, are there other static templates which load a different, visible geometry that requires changing folder all the way down to objects/ ?
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Old 2017-11-28, 04:21   #116
B4rr3l
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

any hint why the doubled vertices when importing? maybe precision settings?
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Old 2017-11-28, 15:45   #117
[R-CON]​Harmonikater
PR:BF2 Contributor
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Those double vertices are created during export. Basically bf2 meshes treat different smoothing groups as different subobjects. So wherever two smoothing groups meet, there will be double vertices. So it's not a precision issue at all, just the way that the bf2 files store mesh information.
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Old 2017-11-29, 12:01   #118
B4rr3l
Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Quote:
Originally Posted by Harmonikater View Post
Those double vertices are created during export. Basically bf2 meshes treat different smoothing groups as different subobjects. So wherever two smoothing groups meet, there will be double vertices. So it's not a precision issue at all, just the way that the bf2 files store mesh information.
ok thanks for explaining
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Old 2017-11-29, 22:07   #119
Outlawz7
Retired PR Developer

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Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Is there any way to fix that on import though? I figured it was smoothing groups as all imported objects are smoothed ok until you weld and then you have to go redo them.

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Old 2017-11-30, 13:35   #120
Rhino
Retired PR Developer
Supporting Member

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Default Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
as all imported objects are smoothed ok until you weld and then you have to go redo them.
Na, you have a bunch of smoothing errors after importing with the separated verts as the way the separated vert smoothing works in BF2 doesn't totally translate back to 3DsMax. Hence why if you don't weld up the verts and export back to BF2 as was from importing it from BF2, you will lose a bunch of the smoothing that you had ingame originally.

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