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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2017-11-26, 20:24 | #111 |
PR:BF2 Contributor
Join Date: Jun 2017
Posts: 44
Germany
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Released some fixes for many of the things above (link on first page updated):
- Materials now corrected after export even if no anchor is used. - LMing: Statics now look for geometries in other places if necessary. - LMing: Generated lightmap files are now named after geometry name instead of template name. - Change some code in 'Save/Update LM file' to prevent access to undefined reference. - Fixed function call to backported substituteString (only affected Max9) Not finished yet: - Mesh settings for cull and lod distance (Making a decent UI for that is driving me mad.) - Haven't looked at the 'Resume' option yet. - Also still need to look at the last report from Mineral regarding materials. |
2017-11-26, 20:25 | #112 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Awesome work, will be trying this out tomorrow.
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2017-11-26, 21:11 | #113 |
PR:BF2 Contributor
Join Date: Jun 2017
Posts: 44
Germany
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Regarding the export scene, for some reason there is a bitmap texture with no filename in there (bump slot in the vehicleglass material). I have no idea how that might have gotten there, but I'll add a check (and if necessary, correction) of such behavior for that particular process.
For now, just switching from Color to Bump and back in the Material Editor, should get rid off the error. |
2017-11-26, 22:40 | #114 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Trying to load in staticobjects again on max9 with the new update:
I think it's related to baseprotection_100m. Which we use to protect our bases from mortars etc, it doesn't have a visible mesh, just collision. May be one of the reasons. I'll remove it from staticobjects.con. Not worthy of a fix really. pointing at the following function from importFromGame.ms line 309: Code:
( if currentObject[1] != tmpLine[2] then ( format "Template name and geometry name differ, looking in other folders as well.\n" local startFolder = modPathIt + (getFilenamePath fname) + "Meshes/" local foundPath = findGeometry tmpLine[2] startFolder stopFolder:(pathConfig.appendPath modPathIt "objects") local f2 = fopen(foundPath) "rb" if f2 != undefined then ( geometryPath = substituteStringFuture foundPath modPathIt "" fileExists = true fclose f2 ) Code:
#("/rawData/", "/mods/bf2/", "/mods/poe2/", "/mods/pr/", "/mods/pr_edit/", "/mods/pr_repo/", "/mods/usidev/", "/mods/usi_work/", "/mods/eod_dev/", "/mods/bfp2_edit/", "/mods/fh2/", "/mods/fh2test/", "/mods/fh2_edit/", "/mods/usidev/", "/mods/usi_work/") "not found" "not found" g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/ Including objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/Meshes/ Including objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/Meshes/ Including objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/Meshes/ Including objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/ Including objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/ Including objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/ Including objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/Meshes/ Including objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/Meshes/ Including objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/Meshes/ Including objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/Meshes/ Including objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/Meshes/ Including objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/Meshes/ Including objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/Meshes/ Including objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/Meshes/ Including objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/Meshes/ Including objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/Meshes/ Including objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/Meshes/ Including objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/Meshes/ Including objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/Meshes/ Including objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/Meshes/ Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/Meshes/ Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/Meshes/ Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/ Including objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/Meshes/ Including objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/Meshes/ Including objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\Meshes/ Looking for template: wood_ladder_12ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/ Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak currentType: ladder fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/Meshes/ Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak currentType: ladder fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ Including objects\vegitation\pr\shrubs\shrubhuge_20m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ Including objects\vegitation\pr\shrubs\shrubhuge_40m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/ Including objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/Meshes/ Including objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/Meshes/ Including objects\staticobjects\buildings\eu_barn\eu_barn.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\Meshes/ Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/ Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak currentType: ladder fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak ) Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/ Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak currentType: ladder fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/Meshes/ Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak currentType: ladder fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/Meshes/ Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/Meshes/ Including objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/Meshes/ Including objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\Meshes/ Looking for template: bg_woodenstair_3m starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/ Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/Meshes/ Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/Meshes/ Including objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/Meshes/ Including objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/Meshes/ Including objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/Meshes/ Including objects\staticobjects\walls\b_wall_end\b_wall_end.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/Meshes/ Including objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/Meshes/ Including objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/Meshes/ Including objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/ Including objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/ Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/ Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/Meshes/ Including objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/ Including objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/ Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/ Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak ) Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/ Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/Meshes/ Including objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/Meshes/ Including objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/ Including objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/Meshes/ Including objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/Meshes/ Including objects\staticobjects\carts\2whl_cart\2whl_cart.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/Meshes/ Including objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/Meshes/ Including objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/ Including objects\vegitation\pr\birch_green_2\birch_green_2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/ Including objects\vegitation\pr\birch_green_1\birch_green_1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/Meshes/ Including objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/Meshes/ Including objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/Meshes/ Including objects\staticobjects\common\plow\plow.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/Meshes/ Including objects\staticobjects\common\work_table\work_table.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/Meshes/ Including objects\staticobjects\common\wagon\wagon.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/Meshes/ Including objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con ) -- Skipping: AnimatedBundle cloth_line -- Skipping because first template in file is: animatedbundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/Meshes/ Including objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/Meshes/ Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/Meshes/ Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/Meshes/ Including objects\staticobjects\pr\rocks\rock01\rock01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/Meshes/ Including objects\staticobjects\pr\rocks\rock02\rock02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/Meshes/ Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/Meshes/ Including objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/Meshes/ Including objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/Meshes/ Including objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/Meshes/ Including objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/Meshes/ Including objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/Meshes/ Including objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/Meshes/ Including objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/Meshes/ Including objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/Meshes/ Including objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/Meshes/ Including objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/Meshes/ Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/Meshes/ Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/Meshes/ Including objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/Meshes/ Including objects\staticobjects\barrels\barrel_w\barrel_w.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/Meshes/ Including objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/Meshes/ Including objects\staticobjects\furniture\bkcase01\bkcase01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/Meshes/ Including objects\staticobjects\furniture\bkcase02\bkcase02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/Meshes/ Including objects\staticobjects\furniture\table_w04\table_w04.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/Meshes/ Including objects\staticobjects\furniture\chair_w\chair_w.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/Meshes/ Including objects\staticobjects\furniture\bench\bench.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/Meshes/ Including objects\staticobjects\furniture\closet01\closet01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/Meshes/ Including objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/Meshes/ Including objects\staticobjects\common\poutre\poutre.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/Meshes/ Including objects\staticobjects\log\log.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/Meshes/ Including objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/Meshes/ Including objects\staticobjects\common\rubble03\rubble03.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/Meshes/ Including objects\staticobjects\common\rubble02\rubble02.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/Meshes/ Including objects\staticobjects\common\rubble01\rubble01.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/Meshes/ Including objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/ Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/ Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/ Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/ Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/Meshes/ Including objects\staticobjects\bunker\r611\r611b\r611b.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/Meshes/ Including objects\staticobjects\buildings\bunkertp\bunkertp.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\Meshes/ Looking for template: bunker_light01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/ Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/Meshes/ Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/Meshes/ Including objects\staticobjects\buildings\farmhouse\farmhouse.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/Meshes/ Including objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/Meshes/ Including objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/Meshes/ Including objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/Meshes/ Including objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\Meshes/ Looking for template: net_01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/ Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\Meshes/ Looking for template: net_02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/ Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\Meshes/ Looking for template: net_03 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/ Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/Meshes/ Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/Meshes/ Including objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ Including objects\staticobjects\armament\supplyobjects.con currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/Meshes/ Including objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\Meshes/ Including objects\staticobjects\armament\supplyobjects.con currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/Meshes/ Including objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/Meshes/ Including objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/Meshes/ Including objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/Meshes/ Including objects\staticobjects\animals\cow_dead\cow_dead.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/Meshes/ Including objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/Meshes/ Including objects\staticobjects\fireplace_new\fireplace_new.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/Meshes/ Including objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\Meshes/ Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/ Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/Meshes/ Including objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/Meshes/ Including objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/Meshes/ Including objects\staticobjects\houses\house04\house04.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/Meshes/ Including objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\Meshes/ Looking for template: wire02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/ Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak ) fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/Meshes/ Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/Meshes/ Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/Meshes/ Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/Meshes/ Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/Meshes/ Including objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/Meshes/ Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/Meshes/ Including objects\staticobjects\furniture\piano\piano.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/Meshes/ Including objects\staticobjects\furniture\piano\pianochair\pianochair.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/Meshes/ Including objects\staticobjects\furniture\bed_l01\bed_l01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/Meshes/ Including objects\staticobjects\furniture\bed_l02\bed_l02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/Meshes/ Including objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/Meshes/ Including objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/Meshes/ Including objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/Meshes/ Including objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/Meshes/ Including objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/ Including objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/Meshes/ Including objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/Meshes/ Including objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/Meshes/ Including objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/Meshes/ Including objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/Meshes/ Including objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/Meshes/ Including objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak ) Template name and geometry name differ, looking in other folders as well. Looking for template: b_wall_15ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/ End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes\b_wall_15ft.staticmesh Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/Meshes/ Including objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/Meshes/ Including objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/Meshes/ Including objects\staticobjects\common\deathplank\deathplank.tweak currentType: bundle fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/Meshes/ Including objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/Meshes/ Including objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/Meshes/ Including objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/Meshes/ Including objects\staticobjects\buildings\church_props\font\font.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/Meshes/ Including objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/Meshes/ Including objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/Meshes/ Including objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/Meshes/ Including objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/Meshes/ Including objects\staticobjects\furniture\closet02\closet02.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/Meshes/ Including objects\staticobjects\furniture\bath\bath.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/Meshes/ Including objects\staticobjects\crates\crate_l\crate_l.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/Meshes/ Including objects\staticobjects\crates\crate_m\crate_m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/Meshes/ Including objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/Meshes/ Including objects\staticobjects\crates\crate_medic\crate_medic.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/Meshes/ Including objects\staticobjects\crates\bg_box2\bg_box2.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/Meshes/ Including objects\staticobjects\crates\bg_box1\bg_box1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/Meshes/ Including objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/Meshes/ Including objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/Meshes/ Including objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/Meshes/ Including objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/Meshes/ Including objects\staticobjects\buildings\shed01\shed01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/Meshes/ Including objects\staticobjects\buildings\stable01\stable01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/ Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/ Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/ Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/ Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak currentType: simpleobject fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak ) Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/ fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con ) Template name and geometry name differ, looking in other folders as well. Looking for template: null_staticmesh starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/ End result: undefined -- Error occurred in Bf2meshType loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 8930 -- Frame: -- foundPath: undefined -- Bf2meshType: ".staticmesh" -- startFolder: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/" -- f1: undefined -- geometryPath: "" -- f2: undefined -- geomPath: undefined -- fileExists: false -- called in modPathIt loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9818 -- Frame: -- iVal: 1 -- modPathIt: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\" -- called in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9865 -- Frame: -- myItem: undefined -- modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\" -- commenting: false -- tmpObjType: "simpleobject" -- fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh" -- skipChild: undefined -- fname: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con" -- includedFnames: #() -- fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con" -- f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\base_protection\base_protection_100m\base_protection_100m.con> -- firstType: "simpleobject" -- s: 10.0 -- isRelativePath: undefined -- myTable: undefined -- fnameRelativePath: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh" -- currentType: "simpleobject" -- includeFileName: undefined -- objTemplates: #() -- tmpLine: #("ObjectTemplate.geometry", "null_staticmesh") -- currentObject: #("base_protection_100m", undefined, undefined, #(), "simpleobject", undefined, true, "null_staticmesh") -- currentChild: undefined -- tmpA: undefined -- includeFileDir: undefined -- foundValidFile: false -- firstItem: "objecttemplate.geometry" -- called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 19156 -- Frame: -- forLm: true -- rot1Str: undefined -- rot2Str: undefined -- commenting: false -- rot3Str: undefined -- fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con" -- f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con> -- posStr: undefined -- fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con" -- userAbort: false -- rot1: undefined -- s: 10.0 -- rot3: undefined -- fStatics: undefined -- t2: undefined -- doGeom: true -- allObjs: #() -- progressMult: undefined -- xformStr: undefined -- tmpLine: #("run", "/objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con") -- pntsStr: undefined -- t1: 85337184 -- linea: "run /objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con" -- findID: 72 -- currentObject: undefined -- rot2: undefined -- forOg: false -- offset: [0,0,0] -- fnameStatics: undefined -- firstItem: "run" -- timeToParseConFile: undefined -- timeToLoadGeom: undefined -- called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354 -- Frame: -- forLightmaps: true -- fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con" -- objSet: undefined >> MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: FileName << |
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2017-11-27, 08:35 | #115 |
PR:BF2 Contributor
Join Date: Jun 2017
Posts: 44
Germany
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Ok, there's two issues at work here. For one there was an actual bug in that code when no geometry can be found.
However, having fixed that it still wouldn't load the "correct" geometry. Since the geometry ("null_staticmesh") differs from the template name, the script iteratively looks for the mesh file by going up the folders. For now it's set up to terminate one level beneath the main objects folder (so /staticobjects/ for most cases). Since the geometry for null_staticmesh is in /common/ however, it terminates before finding it. For null_staticmesh it's obviously no problem that it gives up and just shows the dummy. Question is, are there other static templates which load a different, visible geometry that requires changing folder all the way down to objects/ ? |
2017-11-28, 04:21 | #116 |
Join Date: Jan 2017
Posts: 259
Brazil
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
any hint why the doubled vertices when importing? maybe precision settings?
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2017-11-28, 15:45 | #117 |
PR:BF2 Contributor
Join Date: Jun 2017
Posts: 44
Germany
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Those double vertices are created during export. Basically bf2 meshes treat different smoothing groups as different subobjects. So wherever two smoothing groups meet, there will be double vertices. So it's not a precision issue at all, just the way that the bf2 files store mesh information.
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2017-11-29, 12:01 | #118 | |
Join Date: Jan 2017
Posts: 259
Brazil
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Quote:
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2017-11-29, 22:07 | #119 |
Retired PR Developer
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Is there any way to fix that on import though? I figured it was smoothing groups as all imported objects are smoothed ok until you weld and then you have to go redo them.
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2017-11-30, 13:35 | #120 |
Retired PR Developer
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Na, you have a bunch of smoothing errors after importing with the separated verts as the way the separated vert smoothing works in BF2 doesn't totally translate back to 3DsMax. Hence why if you don't weld up the verts and export back to BF2 as was from importing it from BF2, you will lose a bunch of the smoothing that you had ingame originally.
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Tags |
3dsmax, experimental, max, newer, support, tools, updated, vbf2 or pr, versions |
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