|
Modelling & Animations Everything but Static Objects |
|
Thread Tools | Display Modes |
2012-10-03, 08:07 | #111 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [WIP] Flak 18 (8.8 cm)
|
|
|
2012-10-03, 09:09 | #112 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [WIP] Flak 18 (8.8 cm)
Also dont think zie zhermans uzed mils and ztuff
|
2012-10-03, 11:12 | #113 |
Join Date: Mar 2012
Posts: 1,530
Portugal
Location: Porto
|
Re: [WIP] Flak 18 (8.8 cm)
are those camo schemes correct for normandy deployement?
|
2012-10-03, 16:55 | #115 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
|
Re: [WIP] Flak 18 (8.8 cm)
Ok, the masses have spoken!
|
|
|
2012-10-03, 17:28 | #116 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [WIP] Flak 18 (8.8 cm)
myb put some dust marks and dirt on it and see how it looks then.
|
2012-10-03, 18:24 | #117 | |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [WIP] Flak 18 (8.8 cm)
keep in mind its 4x magnified
Quote:
I am not sure how 3D magnified sights work on vehicles, but im fairly sure you wouldnt see edges of the shield with it, maybe even the barrel? EDIT: The 2d part looks really good, though. | |
|
||
2012-10-03, 19:41 | #118 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
|
Re: [WIP] Flak 18 (8.8 cm)
Ok, I was going off of the zoom option from FH2 because I had no idea, and honestly I don't care either way which position the zoom is in, thats up to you guys and I'll take the group's vote for it
I dirtied up the lens a bit the best I could as a newb, added a little yellow to it, and I have both positions, behind and in front of the shield. Only drawback for the behind the shield area, as those who have played FH2 have probably found, is that the shield blocks much of the screen when aiming into the air, because the scope is placed from the viewpoint of the crewman. I'm good for either view, like I said, you guys choose and I'll put it there, here's an example for both Edit: As a note, I've updated the p3d.in file for the shield/non-shield, changed minor things such as the feet and positioning. |
|
|
Last edited by [R-DEV]Ratface; 2012-10-03 at 20:12..
|
2012-10-03, 23:33 | #119 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [WIP] Flak 18 (8.8 cm)
Actually for the sights, i think its best bet to just open the spg in bfmeshview, and do it like its done there. And i think the shield really isnt visible through the sights, and maybe not even the barrel. Sights have field of view 17 degrees 30 minutes, you can measure that in max, too, and match it to real world
|
|
|
2012-10-05, 17:47 | #120 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
|
Re: [WIP] Flak 18 (8.8 cm)
Ok, just looking at the spg in the editor (great idea btw! ), I think I will just use a plane with my texture on it and not worry about modeling a scope onto it.
I am wondering how I will measure though, or make a zoom, for the scope so as you will not see the barrel or anything as lucky has said, I haven't played with measuring things in it before :/ |
|
|
Tags |
flak, weapon, wip, wipww2 |
|
|