2009-08-30, 09:38 | #111 |
Join Date: Feb 2009
Posts: 8
Norway
Location: Troms
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Re: [Map] Northern Afghanistan (WIP name)
Good job mate:P
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2009-08-31, 12:31 | #112 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Map] Northern Afghanistan (WIP name)
Hello, ive been working on a map for about half a year now, and i recived some help from Spyker to get a testing version working.
4shared.com - online file sharing and storage - download the_karez_offensive.rar Please download this link and extract it into C:/Programfiles/EA/Battlefield2/Mods/pr/Levels/ And extract it there, do not copy that though, just find your way to it. Its pretty simple I belive RR will be hosting it! RT Testing server PW: thegameistheking If you want to test get on this TS, 69.56.237.18:8767 No PW Just login annonymously. Mumble can be used too, use RRs channel in PR mumble So see you on there if your interested! |
Xact Wicca is The Joker. That is all. |
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Last edited by Wicca; 2009-08-31 at 18:07..
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2009-08-31, 13:17 | #113 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Map] Northern Afghanistan (WIP name)
i will try it out as soon as i can, and give you some feedback if you need it.
Update: flying threes and bushes in C5- flying threes everywher on the map too small helipad area for blufor I love the sand effect when landing with a huey the road near blufor main is in the air vilagges should be a little bigger my personal opinion is that this map would be alot better as a insurgency map where blufor would have a hard time finding caches and getting ambushed. |
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Last edited by [R-COM]H.sta; 2009-08-31 at 14:27..
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2009-08-31, 15:04 | #114 |
Join Date: Feb 2009
Posts: 16
Norway
Location: Sandefjord, Vestfold
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Re: [Map] Northern Afghanistan (WIP name)
edit: link there
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Last edited by NakashuriNinja; 2009-08-31 at 16:08..
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2009-08-31, 15:08 | #115 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Map] Northern Afghanistan (WIP name)
Update:
no ladder to towers at blufor base many places where it is impossible to drive on the road, becouse it is either flying in the air or to steep could use some more very small towns on hilltops, so that fighting could be more interesting. |
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2009-08-31, 16:09 | #116 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Map] Northern Afghanistan (WIP name)
Its got some issues im trying to upload a linux friendly version.
And if you want tell me what is wrong... I honestly say, its not done... Its a test... If you wish to give me any tips, wait until you played with all of us.. Kinda annoying listening to stuff i already know... |
Xact Wicca is The Joker. That is all. |
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2009-08-31, 16:28 | #117 |
Join Date: Feb 2007
Posts: 827
Norway
Location: Akershus
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Re: [Map] Northern Afghanistan (WIP name)
Yeah, you should change your title and map name in this thread though
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2009-08-31, 16:36 | #118 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
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Re: [Map] Northern Afghanistan (WIP name)
hey wicca.
here is some feedback on your map: the NOR mainbase could be either ways bigger or make it some kind of oupost/FOB also the road shloudnt end right next to the base, maybe make it leave the map to the west and add somekind of checkpoint to it so that the ISAF can check afghan poeple riding down the road, and also make the road a few meters away from the base hesco so that there is a small protection form carbombs. this flag doent make any sense this road need some work here you could have a nice huge field (at a look at rhinos fields) 2 roads meeting, the terrain could be a bit evener and the roads intersection could be better flying wall as you can see through the window, the terrain should be flat under this house some more nice build here, add a different detail texture to where the poeple are living/walking all day, you can also add some doorways to the walls strange thing, the field plants are dead but right next to them they are some growing? change fields or remove the bushes again a lot of space for some nice fields road connection missing and the city/village looks very lined up very steepy and flighing statics some houses/statics are stucked in the terrain this road could be better aswell this flag also doesnt make much sense, maybe add a village + some fields here this mainbase (if it will stay) could also be bigger and the road shouldnt stop here, same as the ISAF base again huge space for a nice village + fields roads need proper connection, houses are to lined up, more houses/detail would be good EDIT: sorry for such crappy screens shots, but i dont have time to take new ones now cheers leusch |
2009-08-31, 17:11 | #119 |
Join Date: Jan 2008
Posts: 2,066
Norway
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Re: [Map] Northern Afghanistan (WIP name)
Wicca when you upload a map its purely so you can get critics about the map. In the state its in now, the map shouldnt be about how its plays out, but the cosmetics of the whole map, as much will problibly change, and the gameplay well, it will change, and I doubt you will get 64 people on at the same time.
You have really captured the feeling I see from the pictures taken from the area. |
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh."Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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2009-08-31, 17:22 | #120 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Map] Northern Afghanistan (WIP name)
The only reason im uploading it is so i can test gameplay... I dont really care what people think...
I mean they can rant all they want. But if you wish to "criticize" the map, get on TS and test it with me. |
Xact Wicca is The Joker. That is all. |
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Tags |
4km, afghanistan, karez, map, northern, offensive, wip |
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