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Old 2011-01-28, 17:08   #111
JAMES_AT_Battlefield
Default Re: [Map] Congo Insurgency (2km) [WIP]

awsome man cant wait for this map

it will be awsome if PRvietnam have jungle`s like this :P
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Old 2011-01-28, 17:27   #112
VapoMan
Retired PR Developer

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Default Re: [Map] Congo Insurgency (2km) [WIP]

Quote:
Originally Posted by JAMES_AT_Battlefield View Post
awsome man cant wait for this map

it will be awsome if PRvietnam have jungle`s like this :P
I see no reason to why It couldnt be in both games. You would just need to change the teams and vehicles and any statics that dont fit in vietnam. Only thing it would be missing is the VC tunnels and traps.

"Eight glorious sides and eight stunning angles!"
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Old 2011-01-28, 18:13   #113
salaminl
Default Re: [Map] Congo Insurgency (2km) [WIP]

Looks like a good PRV map to me
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Old 2011-02-06, 00:02   #114
BroCop
Default Re: Congo Insurgency (Name WIP) - (2km)

Quote:
Originally Posted by [R-DEV]Hauteclocque View Post
Those statics are for PR, thus anyone can use them I will send you them when they have been checked.

Sorry for derail but any word on that yet?
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Old 2011-02-06, 05:50   #115
Stealthgato
Default Re: [Map] Congo Insurgency (2km) [WIP]

I love the fog in the screens. Leave it like that if possible, looks really nice.
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Old 2011-02-08, 11:00   #116
Arnoldio
Banned
Default Re: [Map] Congo Insurgency (2km) [WIP]

Brutal jungle. Epic stuff, what PR needs. For fog maybe start at darker option and then gradually brighten until its right...
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Old 2011-03-01, 02:10   #117
Arc_Shielder
Retired PR Developer

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Default Re: Congo Insurgency (Name WIP) - (2km)

Quote:
Originally Posted by [R-CON]ChiefRyza View Post
So, French still having a small amount of armoured support doesn't sound too out there? The jungle isn't inaccessible to vehicles, and there are plenty of roads.
But this is for an asymmetrical mode, right?

I mean the ARF should at most have light vehicles and not more than that. It's the insurgents role to defend and ambush which in a very dense space they quite often (if not always) have the advantage.
I'm afraid that if you opt that way it's going be a total slaughter for the french round after round.

As for the map itself...BRILLIANT! Believe it or not that was the first location it came to my mind when thinking of the french. It just looks superb.

Keep up the good work, Op. Tempest looks very well detailed and promising as well.


EDIT: As for the assets debate, no heavy armour for the french too. Only french APCs and light vehicles in the ARF side. Just to make my point of view clear.
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Last edited by [R-COM]Arc_Shielder; 2011-03-01 at 13:35..
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Old 2011-03-18, 10:51   #118
Deer
Default Re: [Map] Congo Insurgency (2km) [WIP]

The jungle looks good and fun =) Just difficult to build enough possible cache locations in middle of jungle, mostly insurgency maps are urban more or less ?
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Last edited by Deer; 2011-03-18 at 11:02..
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Old 2011-03-18, 12:15   #119
dtacs
Supporting Member

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Default Re: [Map] Congo Insurgency (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Deer View Post
The jungle looks good and fun =) Just difficult to build enough possible cache locations in middle of jungle, mostly insurgency maps are urban more or less ?
And this adds some more variety, we're getting Mosul soon enough and thats just another urban map with some different buildings. This on the other hand encourages out of the box tactics with a really immersive and brutal environment. Ryza mentioned that there'll be a couple of urbanized areas like villages to give the armor a chance, which is good to know.

It will be impossible to see claymores or grenade traps, making ambushing a formidable tactic for the ARF, gonna be some good fun
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Old 2011-03-18, 14:29   #120
Tomking
Default Re: [Map] Congo Insurgency (2km) [WIP]

There is no reason why possible locations inside the depths of the jungle can't be fortified. Rock clusters, camo netting, make shift trenches ect. Taking the assets available in the editor, turning them on their head and using them creatively could lead to some great cache locations.

And I'm right with dtacs. Ambushing would be great fun in the jungle.
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