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Community Maps Maps created by PR community members. |
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2015-11-05, 18:23 | #111 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Been doing a lot of work since 1.3.5. (mostly details)
Still need to add some building on the West side and North East area. Also, I really love the new market tarps. Imgur Album |
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2015-11-05, 19:12 | #113 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Looking good but I agree with Rusty, you need to use a lot more dirt/sandy roads/streets, hardly anywhere in Afghanistan has tarmac roads and for w/e you use tarmac roads, make sure you use intersections at any junctions: https://www.realitymod.com/forum/f18...rsections.html
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2015-11-05, 19:24 | #114 | |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Quote:
It's in 1.3.5, just not on any released maps. | |
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2015-11-05, 19:57 | #115 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
I used to have dirt road around the map until I repainted it a long time ago, they were out of place, not fitting with the new color map. I tried many other dirt/gravel type of road and all of them was either too dark, too bright, too brown, too gray, too... So I switched them to the smaller afghan1 roads.
The city had the afghan_wide road for a long long time, there I had problem with my intersections for not having the same color. Tried to make my own and failed. So, since the afghan_wide have a "discrete" border I decided to just overlap them. I would like to keep the afghan_wide/afghan1 for the city main roads. (the one that goes down to the river and the one with all the markets around). I think OSS_road_xpack2 is one one that looks decent, but its a little too bright, might try to edit it with my professional Photoshop skills *sarcasm*, or change my color map. EDIT: Changed my color map and look way better, but not near the afghan_wide roads. EDIT2: |
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Last edited by [R-DEV]Max_; 2015-11-05 at 20:11..
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2015-11-05, 20:35 | #116 | |
PR:BF2 Developer
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Re: [Map] Musa Qala (2km) [WIP]
Quote:
And also I found this - \pr\citybuildings\apartment_narrow_enterable_v1 Sorry for offtopic. | |
2016-01-20, 11:54 | #118 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Musa Qala (2km) [WIP]
Hey max, any progress on this? I hope you're still working on it!
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2016-01-21, 13:30 | #119 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: [Map] Musa Qala (2km) [WIP]
Do you think this road would suit your map?
http://i.imgur.com/b3mc8U9.png It seems to fit your map's ground color. |
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2016-01-21, 16:50 | #120 |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: [Map] Musa Qala (2km) [WIP]
Max Nice,
This map looks quite interesting! Seem's like the next feeding map for servers. Simple design is always a winner! Congrats for this work. Although, I have one concern wich is the north section of the map. I understand its a little village with surrounding crops but it becomes a little bit redundant don'T you think? Maybe placing an underground cavern under the forest in the north would be cool? Or any point of interest? Otherwise, Good job! HERE, I just quickly edited your map picture to get you an idea of what I tried to explain! In B1, At the edge of the road, you could place a gaz station with something of interest, leaving this area interesting for possible action! In E1-F1, This forest is interesting, but if you would add subterrain underneath it, it would be even cooler! At last, I thought about placing someking of fortress in I2 ( or Kilo-4 ??! ), something that could mix with the mountain, somekind of castle like in Operation Archer. (I know L3 is a underground cavern, yet it doesn't keep you from adding more in the mountain area) I hope you consider my suggestions Have a nice day! |
Last edited by W.Darwin; 2016-01-21 at 17:02..
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