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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2018-05-23, 13:45 | #1221 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: Ask the (WW2-DEVS) a question ?
No need to close a good thread, there is nothing wrong with the thread, some people are just a little bit inpatient.
Also, don't worry about it distracting us from modding, it will not. D.J. |
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2018-05-23, 13:52 | #1222 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: Ask the (WW2-DEVS) a question ?
I believe I posted about this before, but here is my WC51 Dodge with an early work in progress texture:
D.J. |
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2018-05-23, 15:18 | #1223 |
Join Date: Nov 2015
Posts: 628
India
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Re: Ask the (WW2-DEVS) a question ?
Wow! Looks fantastic. WW2 feels.
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2018-05-23, 16:40 | #1224 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: Ask the (WW2-DEVS) a question ?
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2018-05-23, 19:29 | #1225 |
BF Korea Developer
Join Date: Oct 2007
Posts: 171
United States of America
Location: Fort Worth, Texas
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Re: Ask the (WW2-DEVS) a question ?
I don't think we got to see it fully finished though, but wow great Dodge WC! Will be great to get rid of the inaccurate EOD2 Ford MUTT in place of a Willys MB Jeep. Or do you guys plan to keep it in?
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2018-05-23, 19:39 | #1226 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Ask the (WW2-DEVS) a question ?
Preferably yeah, although if we actually get a willys jeep model they can live perfectly side by side!
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2018-05-23, 19:49 | #1227 |
Join Date: Nov 2017
Posts: 38
Tunisia
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Re: Ask the (WW2-DEVS) a question ?
[QUOTE='[R-DEV]Mr.VdHeide;2187543']I believe I posted about this before, but here is my WC51 Dodge with an early work in progress texture:
Great work vdheide keep it up |
2018-05-23, 21:24 | #1228 | |
BF Korea Developer
Join Date: Oct 2007
Posts: 171
United States of America
Location: Fort Worth, Texas
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Re: Ask the (WW2-DEVS) a question ?
Quote:
However, in my current mod I am making called Battlefield 1944, where we are recreating BF42 in HD in the BF2 engine, we have already contacted the Battlegroup42 creators, and they granted us permission to use 100% of their content in our BF2 mod, so we will be sharing all the stuff from that with you guys since BG42 was also BSS like we are. Here is our M10 Tank Destroyer, it needed a little better adjusting on the road wheels, but we will share it with you guys to go up against the StugIII. Hell you know what, I can rip the BG42 jeep model for you guys so you can export it if you like? They have no problem sharing models with other BSS mods. It is pretty similar to the Battlegroup Frontlines quality and modeling style since you already also use a lot of BGF content as does our 1944 mod with permission from Takiwa. http://battlegroup42.wikia.com/wiki/Willys_MB From this point forward any of the BG42 content we port over you guys will get first dibs on. You should check out the quality of it, a lot of the stuff was over 20k polygons even in the 1942 engine, so a lot of the stuff ports over to BF2 perfectly. Just take a look at all of their vehicles on that wikia, we have 100% permission to use all of it! http://battlegroup42.wikia.com/wiki/Main_Page You can see here they let us. My Deutsch skills are pretty bad but I got a chance to speak in it even though my German is pretty rusty. But you can see they allowed us to use all content. http://battlegroup42.de/Forum-topic-...0.html#msg5860 SargeSurfat is a really nice guy. | |
2018-05-24, 16:48 | #1229 |
Join Date: Nov 2017
Posts: 38
Tunisia
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Re: Ask the (WW2-DEVS) a question ?
BTW is there going to be paratroopers in This release or What ?? if its not we hope u make one
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2018-05-24, 17:06 | #1230 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: Ask the (WW2-DEVS) a question ?
Anthony, that's so cool!
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Last edited by [R-DEV]Mr.VdHeide; 2018-05-24 at 23:18..
Reason: Edit to filter drama
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Tags |
#adopt anthony, groho is god, ndevs, poxo is ghey, question, ww2devs |
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