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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-08-03, 21:23 | #121 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
I got it into BF2 Editor, but it's oddly shiny :
I thought it came from some issue with the .dds, but the specular map seems to work as I can see few details from it by moving the reflection. And it's actually as dark as the M1 Garand, which is already pretty dark. So I'm not sure where's the problem coming from. |
Last edited by KaB; 2014-08-03 at 21:30..
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2014-08-04, 02:11 | #122 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
it looks like no spec to me, just normal (which your probably confusing with "spec details) and its probably either because you've exported with the incorrect shader technique, or you've saved the spec into the wrong .dds file, or you saved the .dds file that should have the spec in the wrong DXT format, or possibly a mixture of a few of those problems.
spec btw doesn't control the objects brightness, only how much light it reflects from its surface. Brightness is simply controlled how bright your diffuse texture is. |
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2014-08-04, 07:40 | #123 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
What do you mean by shader technique ? That's something to setup in the exporter ?
Yeah actually I didnt setup the .dds as usual because lucky told me so. He told me to put the spec map in the diffuse's alpha channel for the _c file with DXT 5 (I used DXT 5 ARGB 8 compression), and the normal all alone in the _b file with DXT 1 (I used DXT1 no alpha compression). Where did I go wrong on this ? |
2014-08-04, 14:28 | #125 | |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Quote:
I take it you've been reading this tut: https://www.realitymod.com/forum/f18...d-weapons.html It helps not to skip bits... Quote:
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2014-08-04, 16:01 | #126 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Yay thanks guys !
Dat long tutorial is long, so no surprise I missed stuff Lucky warned me there was something that had to be done there though, and I pretty much ignored it. |
2016-05-03, 18:32 | #127 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Always use it for grenadier in WW2, especially when need smoke trenches, bunkers etc of germans
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2016-05-06, 13:39 | #128 |
Join Date: Nov 2015
Posts: 3
Albania
Location: Prishtine
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
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2016-05-07, 11:02 | #129 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Necro much bro? But ye, it's an awesome weapon.
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Tags |
grenade, launcher, m9a1, rifle, weapon |
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