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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2007-07-20, 00:08 | #121 |
Join Date: Feb 2007
Posts: 1,579
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I think a semi-good solution to this problem would be to greatly increase the recovery time on all of the weapons, so your aim would have to settle in when you stopped moving
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Someone please tell me that the above is irony. Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq |
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2007-07-20, 00:09 | #122 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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lol I know...when I heard Spearhead came onto PR I was sending him PM's like he was my Girlfriend or something. "Awesome to have you hear dude...blah blah blah"...thank goodness he never responded.
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2007-07-20, 00:19 | #123 | |
Join Date: May 2006
Posts: 900
Vatican City State
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[quote=VipersGhost]
Quote:
Here is something that happened last night. I'm on the SAW in the prone laying down HEAVY fire, and I do mean HEAVY fire. Through a hole in the stone wall. I just killed at least 4 grunts trying to rush thru, and I know 2 more are right outside. You with me so far? Then WHILE I am firing from about 60 meters away through that big hole in the wall, some guys sprints through does a nice jump into the air dive to instaprone and headshots me while my finger is still on the trigger firing right at him and the hole in the wall. See he ran right at me, he didn't get through the wall and turn he came right at me. My client side showed at least 4 puffs of blood. That should never have happened. Oh and I had a ping of 16 to 18. Most everyone on the server at that time had low pings as well. First of all, he was a fool for trying it, and second I was hitting him before he ever made his crazy dive thru the air to one shot me in the head manuever. But I guess I was the real fool, cause he got away with it and the server didn't reward me with the kill that should have been mine. That uber aiming instaprone accuracy can't happen if the weapon ballistics are accurately modeled ingame. Oh sure it can happen but but only once in a blue moon. And when it does it should be due to a very lucky fluke. It shouldn't be the kind of thing that guys are more than willing to try cause they know they can get away with it. The fool that tries to rush a machine gun should get owned the majority of the time, but he doesn't. Why is that? That kind of stuff happens way to often in game. Sorry, I'll shut up now. | |
Last edited by Rico11b; 2007-07-20 at 00:30..
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2007-07-20, 01:23 | #124 |
Join Date: Jul 2006
Posts: 1,070
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Erm. Especially with the increased engagement ranges in the recent/upcoming versions, its safe to say that weapon range/accuracy/ballistics are being scrutinized to an unprecedented degree. What im getting at is kenwayy and egg know weapons tendoncies/balance alot better than you do.
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2007-07-20, 02:59 | #125 |
Join Date: Jun 2007
Posts: 111
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Is accuracy recovery time hard-coded?
Does "moving the cursor" reduce accuracy at the moment? But I am all for accurate weapons. |
2007-07-20, 03:11 | #126 | |
Join Date: Apr 2007
Posts: 57
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Quote:
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2007-07-20, 05:49 | #127 | |
Join Date: Oct 2005
Posts: 194
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i completely agree. atm i dont bother playing infantry maps, they're too arcadey. maps like bi-ming and mestia and (the afghan poppy field map) play like vanilla with enemies coming from all directions and proper confusion. its ridiculous there were some good maps like falluja where enemies were on one side and you couldn't put a rp in their secure zones because it was protected by hills. the result were superb head-on infantry battles. i think the problem with infantry maps is map design. putting a rp behind secure enemy lines is arcadey and frustrating for the other team | |
2007-07-20, 06:25 | #128 | |
Join Date: Jun 2007
Posts: 111
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Quote:
I think those long firefights IRL was not in the open. | |
2007-07-20, 06:30 | #129 |
Join Date: Jul 2004
Posts: 312
Location: Fremantle, WA, Australia
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Mate even behind sandbags/in bunkers theres no hope most of the time the first shot fired will hit you. And you cant hop on a emplaced SAW and keep em pinned because as soon as u start firing at their positions they drop down n plug you
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2007-07-20, 06:33 | #130 | |
Join Date: Jun 2007
Posts: 111
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Quote:
Maybe it should show on 3D HUD within x metres. At the moment its like "lets hide it beind a rock". I don't think thats the point of rally points. | |
Tags |
accuracy, lower |
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