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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

 
 
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Old 2011-11-30, 23:53   #121
illidur
Default Re: Release: Project Normandy

nice, was playing for a while.

the waves at usa main are too loud :/
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Old 2011-12-01, 01:57   #122
doggreen
Default Re: Release: Project Normandy

Even with my ping between 180 and 220, to be here in Brazil, today I played for over an hour, the server did not crash, I have not seen any kind of bug, which should be reported, we put three fire bases that worked perfectly. And the game even with a few players total teamwork was excellent.

Outstanding guys
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Old 2011-12-01, 03:16   #123
=HCM= Shwedor
Default Re: Release: Project Normandy

Quote:
Originally Posted by [R-COM]BloodyDeed View Post
Yes. As long as you run custom maps you need to protect your server with a password.
Yes yes, what I'm wondering is if this is considered part of PR. Like say, Kashan. If it is part of PR, why is it considered a "custom map?"
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Old 2011-12-01, 04:41   #124
Pvt.LHeureux
-
Default Re: Release: Project Normandy

Quote:
Originally Posted by =HCM= Shwedor View Post
Yes yes, what I'm wondering is if this is considered part of PR. Like say, Kashan. If it is part of PR, why is it considered a "custom map?"
Because the quality of the content is not up to PR standards, at all. It's still heavy WIP stuff.
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Old 2011-12-01, 06:58   #125
superdj

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Default Re: Release: Project Normandy

Wow this mod has progressed so much since I last remember playing! I really miss the teamwork and camaraderie.
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Old 2011-12-01, 07:06   #126
40mmrain
Supporting Member

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Default Re: Release: Project Normandy

I hate playing as germans. Using the k98 vs. garands, or m1a1s is frustrating as hell.

The geweher is great, but man is hard to use the mauser.
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Old 2011-12-01, 07:07   #127
AfterDune
Retired PR Developer
Supporting Member

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Default Re: Release: Project Normandy

Gewehr is available at all times. And guys, don't forget to request kits. The alt-grenadier has an SMG for example .

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Old 2011-12-01, 07:14   #128
40mmrain
Supporting Member

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Default Re: Release: Project Normandy

I was playing mostly medic, so that is why I suppose.

I tried AT and grenadier, and both had K98s as well. Ill try the alt kit next time.
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Old 2011-12-01, 07:17   #129
AfterDune
Retired PR Developer
Supporting Member

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Default Re: Release: Project Normandy

Not many kits have alt kits atm, so far it's...... officer, rifleman and grenadier (from the top of my head). Guess we'll create more later.

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Old 2011-12-01, 07:25   #130
Pvt.LHeureux
-
Default Re: Release: Project Normandy

For US got the M3 grease gun. I think it's the alt grenadier kit.

Also, AD, the rate of fire of the Grease gun (M3) needs to be reduced, it shoot waaay too fast.
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