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Community Maps Maps created by PR community members. |
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2016-01-21, 16:54 | #121 | |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [Map] Musa Qala (2km) [WIP]
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2016-01-22, 00:16 | #122 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
@Ason: Yep, a lot of progress happened this week.
@Arc_Shielder: I asked Ratface a few weeks ago. Sadly, I had to modify the texture a little bit. But don't worry, I'm using a texture suffix. @W.Darwin: Thanks, Don't worry I have plans for tunnels connecting compounds/houses together and those lazy forest areas got removed. |
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2016-01-22, 01:20 | #123 | |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: [Map] Musa Qala (2km) [WIP]
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Tunnels connecting compounds and houses? OoooOooh nice I still like my idea of Gaz Station in B-1 hehe Or Castle in Kilo-4 Well, good continuation for that map or, Bon d?veloppement! | |
2016-02-12, 00:16 | #124 | |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Updated OP with new minimap, layouts and new screenshots.
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2016-02-12, 00:34 | #125 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
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Looks great can't wait to try it out
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2016-02-12, 01:51 | #126 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: [Map] Musa Qala (2km) [WIP]
Great work! Nice to see that the WW2 roads are being used well.
Just one very small thing: Stretch the splines properly in this one and make better use of its width. |
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2016-02-12, 06:57 | #127 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
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2016-02-12, 06:58 | #128 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Musa Qala (2km) [WIP]
Nice max! Those roads looks good now imo, but if you want to make it look even better you could make them turn onto other roads at intersections, like they have been shaped by cars turning left and right. You can make the UG flowers look better by choosing another mesh, those hexagon meshes(or whatever you're using) don't really work with the flower texture, try the thistle mesh, I think it works better for flowers.
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2016-02-12, 22:30 | #129 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Applied the main road texture to another WW2 road that as alpha around the tracks, great for intersections.
But the 4 ways intersections gets really cluttered with tracks really quickly. |
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2016-02-12, 23:15 | #130 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Musa Qala (2km) [WIP]
Yeah, just keep track of prios, can be a mess and pain in the ass if you don't set correct prios as you go. Looks very nice btw!
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