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Old 2016-01-21, 16:54   #121
Ratface
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by [R-COM]Arc_Shielder View Post
Do you think this road would suit your map?

http://i.imgur.com/b3mc8U9.png

It seems to fit your map's ground color.
He already got it from me hehe

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Old 2016-01-22, 00:16   #122
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

@Ason: Yep, a lot of progress happened this week.

@Arc_Shielder: I asked Ratface a few weeks ago. Sadly, I had to modify the texture a little bit. But don't worry, I'm using a texture suffix.



@W.Darwin: Thanks, Don't worry I have plans for tunnels connecting compounds/houses together and those lazy forest areas got removed.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-01-22, 01:20   #123
W.Darwin
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by max nice View Post
@W.Darwin: Thanks, Don't worry I have plans for tunnels connecting compounds/houses together and those lazy forest areas got removed.

Tunnels connecting compounds and houses? OoooOooh nice


I still like my idea of Gaz Station in B-1 hehe

Or Castle in Kilo-4



Well, good continuation for that map or, Bon d?veloppement!
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Old 2016-02-12, 00:16   #124
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Updated OP with new minimap, layouts and new screenshots.

Quote:
Originally Posted by max nice View Post
Musa Qala

Name: Musa Qala
Location: Helmand, Afghanistan
Size: 2km
Factions: USMC, British or ANA vs. Taliban
Game play type: Infantry, Medium vehicles
Game modes: AAS, INS, SKR


Layouts:
Musa Qala Layouts - Album on Imgur


Minimap:



Screenshots:
Musa Qala Sceenshots - Album on Imgur








Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-02-12, 00:34   #125
SyriousT

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Looks great can't wait to try it out
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Old 2016-02-12, 01:51   #126
Arc_Shielder
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Default Re: [Map] Musa Qala (2km) [WIP]

Great work! Nice to see that the WW2 roads are being used well.

Just one very small thing:



Stretch the splines properly in this one and make better use of its width.

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Old 2016-02-12, 06:57   #127
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by [R-COM]Arc_Shielder View Post
Stretch the splines properly in this one and make better use of its width.
Is this better? and by width do you mean having less empty area around the roads?



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-02-12, 06:58   #128
[R-DEV]​Ason
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Default Re: [Map] Musa Qala (2km) [WIP]

Nice max! Those roads looks good now imo, but if you want to make it look even better you could make them turn onto other roads at intersections, like they have been shaped by cars turning left and right. You can make the UG flowers look better by choosing another mesh, those hexagon meshes(or whatever you're using) don't really work with the flower texture, try the thistle mesh, I think it works better for flowers.

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Old 2016-02-12, 22:30   #129
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Applied the main road texture to another WW2 road that as alpha around the tracks, great for intersections.



But the 4 ways intersections gets really cluttered with tracks really quickly.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-02-12, 23:15   #130
[R-DEV]​Ason
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Default Re: [Map] Musa Qala (2km) [WIP]

Yeah, just keep track of prios, can be a mess and pain in the ass if you don't set correct prios as you go. Looks very nice btw!

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