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Old 2008-04-28, 01:58   #121
Waaah_Wah
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Quote:
Originally Posted by [R-CON]coderedfox View Post
Nice Buddie, in fact you map looks more real than mine!
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Old 2008-04-28, 02:57   #122
CodeRedFox
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HA well sorry you feel that way.

I think a quick medium light pass may add the POP to your map for all the commenters
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Old 2008-04-28, 10:24   #123
Jantje|NL^
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Originally Posted by [R-CON]coderedfox View Post
HA well sorry you feel that way.


(lol, just joking )
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Old 2008-04-28, 14:39   #124
Hans Martin Slayer
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Quote:
the main issue I can see is the moutins are looking far too man made, and epically far too tpainted, give them some veration and some hand texture/modeling love.
in fact i didnt use tpaint at all, so it's all hand-made..
but yea i agree, the mountains are one of those things i'm not happy with yet at all. man made is exactly the right word or that so reworking the mountains is on the list now.

Quote:
I think a quick medium light pass may add the POP to your map for all the commenters
yea true!

Quote:
There are a lot of empty areas, but what was done until now is great !
that'll change soon!
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Old 2008-04-28, 16:07   #125
arjan

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Quote:
Originally Posted by [R-CON]Hans Martin Slayer View Post
it's not too chaotic i think.
could you elaborate on that?

you didn't see quite some parts of the outpost so far anyways since it has a underground shelter (for sleeping, ammo storage etc)

i'll get some more pics of that area soon..



not sure about that tbh. it's the coalition main cp so far and i'm not sure at this stage if a dome of death would fit in.

if i'd make it capable by team 1 - one main coalition cp might be too less... not sure since that really depends on how the map would perform ingame me thinks.

anyways, that shouldn't be a problem that can't be adjusted.
if you make it capable they should have a team defending on the MG's and such, what is fun to do, and not that hard on that map becouse its pretty open around their and british have LR guns, and you should have a team that operates outside the base and somethimes have to come back for ammo to clear out caches. i think that would be nice instead of a dome of death. just my thoughts
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Old 2008-04-28, 16:10   #126
Jonny
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The hedge rows need to have something in them to colide with. The ones near me are all very thick and difficult to get through to stop animals escaping, so I assume the same idea would be behind those hedges. In which case a human will find it difficult getting through.
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Old 2008-04-28, 16:53   #127
LekyIRL

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Quote:
Originally Posted by [R-CON]coderedfox View Post
Nice Buddie, in fact you map looks more real than mine!
What map did you make?
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Old 2008-04-28, 17:37   #128
bosco_
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Quote:
Originally Posted by LekyIRL View Post
What map did you make?
Welcome back from under a rock... :P
https://www.realitymod.com/forum/f66...an-map-12.html

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