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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2019-02-06, 11:35 | #1291 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Ask the (WW2-DEVS) a question ?
It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.
However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task. |
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2019-03-21, 16:48 | #1292 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Ask the (WW2-DEVS) a question ?
Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
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2019-03-21, 19:14 | #1293 |
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Re: Ask the (WW2-DEVS) a question ?
It would be pretty pointless considering how easy to use coax is along paired with the fact that PR has very basic destruction physics.
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2019-03-22, 12:32 | #1294 |
FH2 Developer
Join Date: Feb 2009
Posts: 1,109
Germany
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Re: Ask the (WW2-DEVS) a question ?
Yeah, we have that in FH2 but mostly for a laugh. Why use a shotgun instead of coaxial or HE? There are very rare circumstances where it makes sense.
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2019-03-24, 11:52 | #1295 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Ask the (WW2-DEVS) a question ?
I don't know how they work irl, i just image a giant shotgun would obliterate anything close by. This is how i see the advantage. Please correct me if im wrong how effective they are, im happy to learn.
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2019-03-24, 15:36 | #1296 |
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Re: Ask the (WW2-DEVS) a question ?
Effective range for 1. You need to be stupid close to get the kid of effect your outlined and at that point you might as well just be charging in, hitting them with your coax and running them over.
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2019-04-12, 07:50 | #1297 |
Join Date: Mar 2013
Posts: 173
Iran
Location: Tehran
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Re: Ask the (WW2-DEVS) a question ?
So it is like we are going to see PRWW2 soon ( according to a video I saw in youtube ). after many years.
Let's see what will happen this time. |
2019-04-12, 10:24 | #1298 |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
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Re: Ask the (WW2-DEVS) a question ?
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2019-04-12, 17:51 | #1299 |
Join Date: Mar 2013
Posts: 173
Iran
Location: Tehran
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Re: Ask the (WW2-DEVS) a question ?
It is showing p38 or something shooting and animations.
It has been long time since my last visit in here and that video is about one month old. in the video comment section, channel owner says about how they are close to game release. at least it is my guess maybe it will never be released like past years. by the way lets see what will happen. |
2019-04-28, 20:07 | #1300 |
Join Date: Dec 2016
Posts: 9
Sweden
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Re: Ask the (WW2-DEVS) a question ?
I hope they'll show us a progress bar at 99% of completion, with a countdown for the last task to be completed. Then the twist of that announcement, would be that they won't complete it until next year or month.
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Tags |
#adopt anthony, groho is god, ndevs, poxo is ghey, question, ww2devs |
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