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Old 2009-10-29, 12:26   #131
McBumLuv
Default Re: [Map] Uruzgan (wip)

The asset layout doesn't exactly matter to me, because it should be up to the mapper to decide, as they would have the desired flow of the game in mind while they design the map, but it might be nice to experiment with a larger VD for sure.
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Old 2009-10-29, 12:56   #132
Glimmerman
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Default Re: [Map] Uruzgan (wip)

The terrain isn't done yet by far, many things will be added and or changed and off course the view distance will be looked at but thats like the asset list done in later stages

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Old 2009-10-29, 13:29   #133
McBumLuv
Default Re: [Map] Uruzgan (wip)

Cool, well it's looking like it's coming along very well. I remember this old thread about Kandahar airport, didn't know its turning out like this but it's all good
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Old 2009-11-20, 17:16   #134
NyteMyre

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Default Re: [Map] Uruzgan (4km) [WIP]

Why are all map-threads removed from the dutch section :s
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Old 2009-11-20, 17:19   #135
JohnnOmar
Default Re: [Map] Uruzgan (4km) [WIP]

'cause DAF is a community mod, and community maps belong in community maps thread
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Old 2010-03-31, 18:12   #136
Glimmerman
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Default Re: [Map] Uruzgan (4km) [WIP]

Made some new screenshots of the current situation.




























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Old 2010-03-31, 18:38   #137
Rudd
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Default Re: [Map] Uruzgan (4km) [WIP]

Glim mate, loving the terrain colour

edit, HMS great color choice


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Last edited by Rudd; 2010-03-31 at 18:44..
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Old 2010-03-31, 18:43   #138
Glimmerman
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Default Re: [Map] Uruzgan (4km) [WIP]

You can thank Hans Martin Slayer for that, he is making the map.

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Old 2010-03-31, 18:54   #139
Rhino
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Default Re: [Map] Uruzgan (4km) [WIP]

everything has a really green tint to it, epically things like the roads...

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Old 2010-03-31, 19:17   #140
Outlawz7
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Default Re: [Map] Uruzgan (4km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
everything has a really green tint to it, epically things like the roads...
I'm guessing overkill on terrain colors.

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4km, big, map, poxo is ghey, uruzgan, wip

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