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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2007-07-20, 06:36 | #131 | |
Join Date: Jun 2007
Posts: 111
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Thats too bad. | |
2007-07-20, 07:08 | #132 |
Join Date: Jul 2004
Posts: 312
Location: Fremantle, WA, Australia
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That was a different scenario than the first one, as i am dead already.
cbf explaining |
2007-07-20, 07:13 | #133 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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2007-07-20, 07:29 | #134 |
Join Date: Aug 2006
Posts: 202
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create a zoom breathing animations or somthing. that way when u scope in it takes more skill.
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2007-07-20, 07:32 | #135 |
Join Date: Aug 2006
Posts: 164
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One suggestion I have heard WAY too often in this thread is taking out the scopes. They are already unrealistic as it, taking them all the way out would just be dumb. As far as I've been informed, every 03 MOS Marine is issued some sort of alternate sight on their rifle. I do not know about the other MOSes, but the Infantrymen all get sights. The reason why the Marines swapped over to the M16A4 is so that this kind of customization is possible with all the rails added to it. This means the Rifleman, Corpsman (not sure about them as I don't thik they are allowed to have weapons but I'll bet they manage to get em anyway), L-AT, and possibly more of them should ALL have scopes. Try and prove me wrong cause I'd like to know why the Marines swapped to the A4 if this wasn't the reason.
Anyway, you CANNOT take the scopes out for realism sake in any shape or form. They are a part of the Infantryman's life in the Marines and the Canadian military. Scopes stay if you are to follow the book(s). |
2007-07-20, 07:37 | #136 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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2007-07-20, 10:59 | #137 | |
Retired PR Developer
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And all I hear about is people whining that they're getting sniped at 600m+ by riflemen.......I would like them to come on a server with me and try take me down in three shots at a distance higher than 400m. That said, in urban engagements (i.e Iraq) lots of troops are issued reflex sights like aimpoints and eotechs. | |
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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2007-07-20, 11:48 | #138 | |
Retired PR Developer
Join Date: Sep 2006
Posts: 648
United States of America
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I think the rifles probably are as accurate as they are in-game but I'm skeptical in that it would be so easy to produce that accuracy in a live-fire fight when the target is shooting back at you. Perhaps thats another thing.. project reality can never truly simulate actual combat stress, hunger, fear, exhaustion, etc... | |
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2007-07-20, 16:13 | #139 | |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
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2007-07-20, 16:21 | #140 | |
Join Date: May 2006
Posts: 900
Vatican City State
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accuracy, lower |
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