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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2011-12-01, 07:44 | #132 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Release: Project Normandy
Yeah, the waves at US main ar too loud, really annoying if you do mortars...
And the deployed sight in animation on US BAR machine gun is too quick compared to normal PR, but that would need new animation i suppose. Also, the german jeep has some LOD issues, namely gem_1 LOD_1 - LOD_2 transition. someone could look into that, as its code tweaking. great work guys, really love it! -lucky |
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2011-12-01, 08:00 | #133 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Release: Project Normandy
What do you mean Lucky? (Can't see Xfire videos)
Do you mean that you can move the aim too quick? I think it's perfect, because the BAR has only 20 bullets, it balance with the MG42 EDIT: I agree that the waves sound is pretty loud at US main. Also I've seen jeeps and kubels disapearing, out of draw distance at like 120 - 150 meters. |
Last edited by Pvt.LHeureux; 2011-12-01 at 08:06..
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2011-12-01, 11:30 | #134 |
Retired PR Developer
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Re: Release: Project Normandy
Project Normandy is also available on Moddb now.
(will be linked to PR later) |
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2011-12-01, 11:55 | #135 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Release: Project Normandy
Just wanted to say that I love what you did with the dieing sound AD. Good move to put dieing sound instead of "medic!". You knew that an old reflex of BF2 and PR players is to click like crazy when they die, so instead of hearing "Medic! Medic! when somebody die you hear "Arrghh"
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2011-12-01, 12:06 | #136 |
Retired PR Developer
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Re: Release: Project Normandy
I've always hated the "medic!" scream when you get shot - as if that's the first thing you'll scream . Only counts for the US soldiers though, as I gave them new voices.
But, when a soldier dies (US or German), they scream, instead of giving out a little "ouch". Unfortunately I wasn't able to override the wounded "ouch" sounds (the sounds are still in the files I believe). |
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2011-12-01, 12:21 | #137 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Release: Project Normandy
Well, anyway most people that die always spam left mouse button, if they don't you'll have the normal "ouch" sound, add a bit of variety.
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2011-12-01, 17:55 | #138 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Release: Project Normandy
I mean in nilla PR, when you sight in with a deployed weapon, you sort of rest it to your shoulder and slowly look down the sights, and the animation takes like a second or two. In PN the BAR sights in really quickly...
-lucky |
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2011-12-01, 18:38 | #139 |
PR:BF2 Developer
Join Date: Aug 2011
Posts: 90
Israel
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Re: Release: Project Normandy
The 64p round at new era today was absolutely incredible, the fights were amazing and the teamwork between the squads was great(Although it needed mumble at some situations :/). Love this mod
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2011-12-01, 19:28 | #140 |
Join Date: Jun 2011
Posts: 761
Denmark
Location: Nordjylland
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Re: Release: Project Normandy
as soon as the devs allow us to request mumble channels it will have its own mumble channel
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Tags |
normandy, project, release |
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