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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2014-06-21, 19:04 | #131 |
Join Date: May 2011
Posts: 922
United States of America
Location: NOT NYC
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Re: Ask the (WW2-DEVS) a question ?
Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
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2014-06-22, 02:02 | #132 | |
Join Date: Mar 2014
Posts: 337
United States of America
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Re: Ask the (WW2-DEVS) a question ?
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2014-06-22, 07:47 | #133 | |
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?
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2014-06-22, 18:11 | #134 |
Join Date: Jun 2013
Posts: 12
United States of America
Location: Atlanta
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Re: Ask the (WW2-DEVS) a question ?
Devs I'm glad your still working on this project. It is always good to have the community waiting on something to keep them I instrested. But remember someone will always hate on everything you do. Good shit pr team
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2014-06-22, 23:43 | #135 | |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Ask the (WW2-DEVS) a question ?
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2014-06-23, 02:30 | #136 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: Ask the (WW2-DEVS) a question ?
Dammit, I was just going to post that ^^
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2014-06-23, 13:48 | #137 | |
Join Date: Jun 2013
Posts: 453
Netherlands
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Re: Ask the (WW2-DEVS) a question ?
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Haha, I knew this was the answer I would get when I submitted my post. I just can't wait, you are doing a great job! | |
2014-06-23, 14:32 | #138 |
Join Date: Jun 2013
Posts: 12
United States of America
Location: Atlanta
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Re: Ask the (WW2-DEVS) a question ?
One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
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2014-06-23, 18:01 | #139 | |
Join Date: May 2011
Posts: 922
United States of America
Location: NOT NYC
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Re: Ask the (WW2-DEVS) a question ?
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Found the link: https://www.realitymod.com/forum/f19...dy-update.html Actually I meant to hide an Illuminati joke in there. | |
Last edited by tankninja1; 2014-06-23 at 18:08..
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2014-07-02, 23:47 | #140 | |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: Ask the (WW2-DEVS) a question ?
Quote:
There was a WIP map of Iwo Jima with a lovely Mount Suribachi with tunnels inside that we had to throw away. I spent a lot of my time on that map doing the terrain by hand and despite the horrible feeling throughout it was shaping to something nice. Mineral also spent a good amount of time modelling that mount. Some WIP pics from our forum of the beach area (all editor screens with missing retextures): https://dl.dropboxusercontent.com/u/...Iwo_stuff3.png https://dl.dropboxusercontent.com/u/...Iwo_stuff6.png https://dl.dropboxusercontent.com/u/...Iwo_stuff7.png https://dl.dropboxusercontent.com/u/...Iwo_stuff8.png https://dl.dropboxusercontent.com/u/...Iwo_stuff9.png https://dl.dropboxusercontent.com/u/...Iwo_stuff2.png https://dl.dropboxusercontent.com/u/.../blablabla.png https://dl.dropboxusercontent.com/u/...blablabla3.png https://dl.dropboxusercontent.com/u/...blablabla2.png https://dl.dropboxusercontent.com/u/...lablastuff.png Concept Design Map: https://dl.dropboxusercontent.com/u/...eptIwoJima.jpg Unfortunately I can't find screens of the last version of Mount Suribachi from the outside, but there are a few WIP screens back in the initial days as well as showing how long and complex the tunnels were. http://i.imgur.com/aIhDMZN.png http://i.imgur.com/ChpiNnM.png http://i.imgur.com/mDm1Pey.png http://i.imgur.com/r7EMYZj.png http://i.imgur.com/f4iF02E.png http://i.imgur.com/W7oWoi2.png http://i.imgur.com/fYPMxfq.png There were 3 different ways to get in, including in the nucleus of the Mount. 3 MG bunkers, 2 overlooking the beach and one covering the back entrance. And 2 Field Cannon bunkers overlooking the beach. And I have to say that the couple of times I tested the tunnels in-game with Mineral, I got lost easily. And you could even climb the Mount through certain paths. It was a lot of fun. It's also worth mentioning the Box Bunker and Flamethrower made by lucky.boy specifically for this theater (and I believe screens of it have been posted by himself in this forum). Obviously we will find a way to get those in for other maps. There are more things worth showing (or mentioning) but I don't want to turn this into a wall of text. Sorry if we disappointed some of you, but another reason is that we either had to work bits on every theater or only focus in a single one for the time being. Normandy being the most logical choice. And even then our progress have been hampered by a lot of setbacks the past three months. With the exams out of the way very soon we will be back into it. Please be patient. | |
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Last edited by [R-COM]Arc_Shielder; 2014-07-02 at 23:55..
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Tags |
#adopt anthony, groho is god, ndevs, poxo is ghey, question, ww2devs |
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