project reality header
Go Back   Project Reality Forums > PR:BF2 Mini-Mods > PR:WWII General Discussion
27 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:WWII General Discussion General discussion of the Project Reality WWII modification.

 
 
Thread Tools Display Modes
Old 2014-06-21, 19:04   #131
tankninja1

tankninja1's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
tankninja1 is offline
Old 2014-06-22, 02:02   #132
Fir3w411
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tankninja1 View Post
Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
amazing interpretation, the gig's up guys, the release date is out
Fir3w411 is offline
Old 2014-06-22, 07:47   #133
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tankninja1 View Post
Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
His post has 4 smiles in if you count the smile in mries quote

Rhino is offline
Old 2014-06-22, 18:11   #134
USMC_Toney
Default Re: Ask the (WW2-DEVS) a question ?

Devs I'm glad your still working on this project. It is always good to have the community waiting on something to keep them I instrested. But remember someone will always hate on everything you do. Good shit pr team
USMC_Toney is offline
Old 2014-06-22, 23:43   #135
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

camo's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tankninja1 View Post
Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
I thought you were going for a half life 3 confirmed comment for a while there.

camo is offline
Old 2014-06-23, 02:30   #136
Ratface
Retired PR Developer

Ratface's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Dammit, I was just going to post that ^^

Ratface is offline
Old 2014-06-23, 13:48   #137
mries
Supporting Member
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by [R-DEV]Mineral View Post
Good try But PR doesn't give estimated release dates as you might know. As this is a free project with no real deadlines, it's not possible to give you one. And even if we did know an estimated window, we wouldn't tell It will be released when it's done and tested

Haha, I knew this was the answer I would get when I submitted my post.
I just can't wait, you are doing a great job!
mries is offline
Old 2014-06-23, 14:32   #138
USMC_Toney
Default Re: Ask the (WW2-DEVS) a question ?

One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
USMC_Toney is offline
Old 2014-06-23, 18:01   #139
tankninja1

tankninja1's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by USMC_Toney View Post
One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
Some where there was a post about somebody working on WW2 Pacific campaign maps, but it must be incredibly WIP as the American faction was "beta like" in .98, there is no Japanese faction, and mapping is a slow and careful process especially when you are trying to be historically accurate.

Found the link: https://www.realitymod.com/forum/f19...dy-update.html

Quote:
Originally Posted by camo_jnr_jnr View Post
I thought you were going for a half life 3 confirmed comment for a while there.
Actually I meant to hide an Illuminati joke in there.
tankninja1 is offline
Last edited by tankninja1; 2014-06-23 at 18:08..
Old 2014-07-02, 23:47   #140
Arc_Shielder
Retired PR Developer

Arc_Shielder's Avatar
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by USMC_Toney View Post
One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
We have decided to suspend development of the Pacific theater since a few months ago. We were hoping to get more help on that front or even cooperation from other mods but unfortunately nothing came out of it.

There was a WIP map of Iwo Jima with a lovely Mount Suribachi with tunnels inside that we had to throw away. I spent a lot of my time on that map doing the terrain by hand and despite the horrible feeling throughout it was shaping to something nice. Mineral also spent a good amount of time modelling that mount.

Some WIP pics from our forum of the beach area (all editor screens with missing retextures):

https://dl.dropboxusercontent.com/u/...Iwo_stuff3.png
https://dl.dropboxusercontent.com/u/...Iwo_stuff6.png
https://dl.dropboxusercontent.com/u/...Iwo_stuff7.png
https://dl.dropboxusercontent.com/u/...Iwo_stuff8.png
https://dl.dropboxusercontent.com/u/...Iwo_stuff9.png
https://dl.dropboxusercontent.com/u/...Iwo_stuff2.png
https://dl.dropboxusercontent.com/u/.../blablabla.png
https://dl.dropboxusercontent.com/u/...blablabla3.png
https://dl.dropboxusercontent.com/u/...blablabla2.png
https://dl.dropboxusercontent.com/u/...lablastuff.png

Concept Design Map:

https://dl.dropboxusercontent.com/u/...eptIwoJima.jpg

Unfortunately I can't find screens of the last version of Mount Suribachi from the outside, but there are a few WIP screens back in the initial days as well as showing how long and complex the tunnels were.

http://i.imgur.com/aIhDMZN.png
http://i.imgur.com/ChpiNnM.png
http://i.imgur.com/mDm1Pey.png
http://i.imgur.com/r7EMYZj.png
http://i.imgur.com/f4iF02E.png
http://i.imgur.com/W7oWoi2.png
http://i.imgur.com/fYPMxfq.png

There were 3 different ways to get in, including in the nucleus of the Mount. 3 MG bunkers, 2 overlooking the beach and one covering the back entrance. And 2 Field Cannon bunkers overlooking the beach. And I have to say that the couple of times I tested the tunnels in-game with Mineral, I got lost easily. And you could even climb the Mount through certain paths. It was a lot of fun.

It's also worth mentioning the Box Bunker and Flamethrower made by lucky.boy specifically for this theater (and I believe screens of it have been posted by himself in this forum). Obviously we will find a way to get those in for other maps.

There are more things worth showing (or mentioning) but I don't want to turn this into a wall of text.

Sorry if we disappointed some of you, but another reason is that we either had to work bits on every theater or only focus in a single one for the time being. Normandy being the most logical choice. And even then our progress have been hampered by a lot of setbacks the past three months. With the exams out of the way very soon we will be back into it. Please be patient.

Arc_Shielder is offline
Last edited by [R-COM]Arc_Shielder; 2014-07-02 at 23:55..
 


Tags
#adopt anthony, groho is god, ndevs, poxo is ghey, question, ww2devs

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 17:26.