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Old 2008-02-22, 21:05   #131
turnpipe
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Those trees in fools road hinder performance.
I like the ambiance they provide. Unfourtunatly the trees cause blips and pauses on my system. I was wondering if they could be toned down for computers on low settings?
For example- 100 meter trees for low settings.
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Old 2008-02-22, 21:09   #132
Rhino
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Quote:
Originally Posted by turnpipe View Post
Those trees in fools road hinder performance.
I like the ambiance they provide. Unfourtunatly the trees cause blips and pauses on my system. I was wondering if they could be toned down for computers on low settings?
For example- 100 meter trees for low settings.
ehhh, you should have a huge increase in performance from them epically when running on low settings, your only looking at a object thats 4 polys...

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Old 2008-02-22, 21:24   #133
turnpipe
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What do you think it is rhino?
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Old 2008-02-28, 01:15   #134
google
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Well I have low quality video settings on and Fool's Road is the only one I seriously lag on...
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Old 2008-02-28, 02:57   #135
Sabre_tooth_tigger
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What video card do you have? Im thinking of getting a 6600gt, it worked with bf2 but pr would it be ok or pretty crap. Lagging out when you flying a heli is no good for example, I dont care about non gameplay prettiness so much though distance shots matter far more in pr
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Old 2008-03-05, 03:34   #136
Airsoft
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i believe the warrior and scimitar should have a faster rate of fire.
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Old 2008-03-05, 15:16   #137
Waaah_Wah
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Quote:
Originally Posted by Airs0ft_S0ldier11 View Post
i believe the warrior and scimitar should have a faster rate of fire.
Nope Its already been discussed to death
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Old 2008-03-09, 19:20   #138
Psyko
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too many posts to read them all...

All the flags are tremendously well done, however i think it would be fair if the brits could use the hilltop guns, and capture them and spin them around on the enemys.

Only other thing is, for anyone who appresiates the sniper class, or the support of snipers, there is very little positions that facilitate a good view over many of the flags. but other than that the vehicles are well balanced against the infantry's ability to fight them.

it may be wise to take out 10% of the trees and make them less dense in some areas.
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Old 2008-03-09, 19:29   #139
CodeC.Seven
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sometimes extremly boring... Its a way to big for a Infantry map i think... US should have atleast one Tank, or a Merlin for transport... A way more jeps would be nice..
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Old 2008-03-11, 04:53   #140
SethLive!
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At first i did not really like fools road. thought is was too big or too boring or something.

But now i think its one of the best maps in pr. Its the only infantry map that never gets spammy


Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
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