2009-10-29, 12:26 | #131 |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: [Map] Uruzgan (wip)
The asset layout doesn't exactly matter to me, because it should be up to the mapper to decide, as they would have the desired flow of the game in mind while they design the map, but it might be nice to experiment with a larger VD for sure.
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2009-10-29, 12:56 | #132 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (wip)
The terrain isn't done yet by far, many things will be added and or changed and off course the view distance will be looked at but thats like the asset list done in later stages
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2009-10-29, 13:29 | #133 |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: [Map] Uruzgan (wip)
Cool, well it's looking like it's coming along very well. I remember this old thread about Kandahar airport, didn't know its turning out like this but it's all good
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2009-11-20, 17:16 | #134 |
Join Date: Aug 2008
Posts: 2,361
Netherlands
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Re: [Map] Uruzgan (4km) [WIP]
Why are all map-threads removed from the dutch section :s
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2009-11-20, 17:19 | #135 |
Join Date: Nov 2008
Posts: 29
Netherlands
Location: Schoonhoven
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Re: [Map] Uruzgan (4km) [WIP]
'cause DAF is a community mod, and community maps belong in community maps thread
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2010-03-31, 18:12 | #136 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
Made some new screenshots of the current situation.
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2010-03-31, 18:43 | #138 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Map] Uruzgan (4km) [WIP]
You can thank Hans Martin Slayer for that, he is making the map.
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Tags |
4km, big, map, poxo is ghey, uruzgan, wip |
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