|
Community Maps Maps created by PR community members. |
|
Thread Tools | Display Modes |
2009-11-29, 16:11 | #131 | |
Join Date: Feb 2009
Posts: 1,458
Australia
|
Re: [Map] Al Muthana Desert (4km) [WIP]
Quote:
Alternatively you could have an outer Hesco perimeter instead of the fence with more of Rhino's new sangars (which may I add are dramatically better than the VBF2 ones). | |
2009-11-29, 16:21 | #132 |
Retired PR Developer
|
Re: [Map] Al Muthana Desert (4km) [WIP]
I thought about putting a hesco border but I decided against it for the following reasons
1) the british are using hesco on this map on their bases, and I wanted to differentiate it to the MEC bases 2) I hate it on kashan when armoured vehicles run up to the bunker hesco and take cover behind it. The fence works well, its quite porous, it makes the base seem bigger and also there are no mordor mountains so the infantry won't get pwned too hard. |
|
|
2009-11-29, 17:56 | #133 |
Join Date: Nov 2007
Posts: 6,548
United States of America
Location: The Snowy Northeast
|
Re: [Map] Al Muthana Desert (4km) [WIP]
Looking awesome! Those screenies startrekern posted are just fantastic looking, can't wait for some more desert combat
|
[R-CON]creepin - "because on the internet 0=1" |
|
2009-11-30, 02:12 | #134 |
Join Date: Mar 2009
Posts: 669
Canada
Location: maple
|
Re: [Map] Al Muthana Desert (4km) [WIP]
I downloaded the map played it AND F*** loved. the bunkers are so BEAST. Cant wait for this in PR. Finnaly Brits VS Mec on a 4KM map.
|
2009-11-30, 20:54 | #135 |
Join Date: Aug 2008
Posts: 840
United States of America
Location: Santa Cruz, California
|
Re: [Map] Al Muthana Desert (4km) [WIP]
Star here, your friendly neighborhood screenshot monkey, with a few extras:
MEC Bunker Complex British FOB |
2009-11-30, 22:59 | #136 |
Join Date: Dec 2008
Posts: 77
Norway
Location: Tromsø
|
Re: [Map] Al Muthana Desert (4km) [WIP]
I am really looking forward to the finale of this map. Keep up the good work Rudd
|
2009-12-01, 06:32 | #137 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
|
Re: [Map] Al Muthana Desert (4km) [WIP]
i suggest making a trench around the fence at bunkers to form an outer defencive line
|
2009-12-01, 06:34 | #138 |
Retired PR Developer
|
Re: [Map] Al Muthana Desert (4km) [WIP]
I have a couple of ideas to give the surrounding local area some nice things, but I'm just going to line the fence with tank traps and leave it at that. (the tank traps being there to make sure people understand that the fence cannot be run over etc)
|
|
|
2009-12-03, 18:09 | #139 |
Join Date: Feb 2007
Posts: 2,432
United Kingdom
Location: Yeovilton, UK
|
Re: [Map] Al Muthana Desert (4km) [WIP]
nicely coming along there mate
looks like it'll have stuff for everyone to enjoy thrown in there really wish i could play PR now, getting somewhat bored of MW2 |
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl " Arte et Marte |
|
2009-12-07, 07:02 | #140 |
Retired PR Developer
|
Re: [Map] Al Muthana Desert (4km) [WIP]
Update coming later today, medium res lightmaps should be done by the time I get back from work.
new version is being called .6 changelog from .5 Medium Res Lightmaps decreased density of overgrowth slightly British FOB expanded and underground section moved, deepened and enlarged Tank traps are now lining the wire fence at the bunker complex, this is to ensure no1 gets annoyed that they can't run over it with a tank. the two story destructables are mixed in with non-destuctable sections a few non-destructable 1 story buildings added inside the village the village SW of the brit fob has had its overgrowth removed Small ruins etc added around the map to help break up the desert areas added proper clouds 32 layer has been removed and merged with 64 for the time being. this isn't a representation of the final GPO, this is for testing only. (as the 32 layer was experiencing a bug) Added a small helicopter landing area at the bunker complex, nothing special just a little hesco square with 2 cloth helipads. removed several floating statics new minimap New Colormaps added to fix a bug and to more accurately show the terrain roads cleaned up Added custom texture to terrain covers so that they more effectively blend with the terrain plan for .7 add overgrowth fields to the village to replace most of the olive growths and more effectively transition from desert to town. add more details fix any new bugs Add more details to the highlands area in the form of cliff and rock statics |
Tags |
4km, awesomeness, desert, map, muthana, rud loves men, rudd is a stud, ruddyboy, wip |
|
|