project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
25 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Closed Thread
 
Thread Tools Display Modes
Old 2010-01-19, 10:01   #131
MAC$DRE
Default Re: [Weapon] Deployable Anti-Tank

looks great rhino! Ive always wanted to see these in the game!!!
MAC$DRE is offline
Old 2010-01-19, 10:21   #132
Snazz
Supporting Member

Snazz's Avatar
Default Re: [Weapon] Deployable Anti-Tank

Is there a limit to how many different deployable assets we can have apart from filling up the screen with a list of options?

Anglomanii mentioned mortars, which have already been modeled and could be a useful light fire support asset.

I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
Snazz is offline
Old 2010-01-19, 10:38   #133
motherdear
Retired PR Developer

motherdear's Avatar
Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by Snazz View Post
I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
motherdear is offline
Old 2010-01-19, 10:41   #134
Snazz
Supporting Member

Snazz's Avatar
Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by [R-DEV]motherdear View Post
hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
Fair enough.

A Sandbox-mod-style, 'build a fort' CnC mode with hesco barriers and sangars would be pretty awesome though.
Snazz is offline
Old 2010-01-19, 11:52   #135
JM/Maukka
Default Re: [Weapon] Deployable Anti-Tank

I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.
JM/Maukka is offline
Old 2010-01-19, 11:53   #136
ViktorMk
Default Re: [Weapon] Deployable Anti-Tank

So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
ViktorMk is offline
Old 2010-01-19, 13:41   #137
x-spades-x
Supporting Member
Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by ViktorMk View Post
So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
HATs and LATs need to be on the font lines with the Infantry. Not sitting at a FB just waiting around... thats why they are MOBILE at compared to stationary.

[PR]x-spades-x
x-spades-x is offline
Old 2010-01-19, 14:14   #138
Igloo35
Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by JM/Maukka View Post
I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.
if you can see a tank from a fob at inside 50m you sir are already dead or the armor is umanned



this is a good thing , it's about time
Igloo35 is offline
Old 2010-01-20, 06:39   #139
Bluedrake42
Supporting Member

Bluedrake42's Avatar
Default Re: [Weapon] Deployable Anti-Tank

Finally!!! this will help so much
Bluedrake42 is offline
Old 2010-01-20, 08:34   #140
PLODDITHANLEY
Supporting Member
Default Re: [Weapon] Deployable Anti-Tank

Maybe armour crews would benefit with a sniper to shoot the TOW users!
PLODDITHANLEY is offline
Closed Thread


Tags
antitank, deployable, weapon

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:26.