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PR Highlights Highlights of what work the Devs are currently working on

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Old 2010-01-21, 17:24   #131
Rudd
Retired PR Developer
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Default Re: [Maps] PR v0.9 Map Overviews

I before E except after C



DAMNIT!


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Old 2010-01-21, 17:41   #132
PLODDITHANLEY
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Default Re: [Maps] PR v0.9 Map Overviews

Teh Rudd has spoken.....

H after T except on forums?

Cool maps so much choice for sizes and assets, i see lots of event nights on the horizon.
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Old 2010-01-21, 17:52   #133
WilsonPL
Default Re: [Maps] PR v0.9 Map Overviews

On Mapswith U vs Chechens, replace chechen faction with old militia forces.
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Old 2010-01-21, 18:03   #134
Jedimushroom
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Default Re: [Maps] PR v0.9 Map Overviews

It has become apparent that some people are not happy with the new map changes, as such I believe it appropriate to remind everyone of the forum alert level:

Level is currently at OMG







None of you have played these new maps and do not know how they will play out. The British vs Chechnyans/Militia thing was always part of the mod since either faction was added, and there is a proper backstory to it, concerning weapons dealers and such.

Speculation involves assumptions, and remember: when you assume you make a ass out of u and me.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Last edited by Jedimushroom; 2010-01-21 at 18:08..
Old 2010-01-21, 18:26   #135
Snazz
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Default Re: [Maps] PR v0.9 Map Overviews

Massive quote reply post:

Quote:
Originally Posted by Truism View Post
MEC seem to be being written out of the game. Which is a huge shame, as they're easily the coolest faction owing to their battlerifleness.
Any future AAS map set in the middle east can have MEC on it, so expect to see more of them. For example Rudd's making a 4x4km desert map with MEC that will eat Kashan for breakfast.

Quote:
Originally Posted by Truism View Post
I can't understand taking OGT and stuff out.
The reasons have been explained numerous times by DEVs.

Quote:
Originally Posted by Truism View Post
MEC and China are integral parts of this mod
I consider them to be integral parts of vanilla BF2, kept and updated for PR due to convenience. They've had years of playtime so it's fair that new factions get more maps.

Quote:
Originally Posted by DrugKoala View Post
What, no Sangin? Have I missed somewhere what's going on with it?
No DEV ever said it was finished yet. Detailed, unprecedented, 4x4km Afghanistan maps take a lot more time than we can imagine.

Quote:
Originally Posted by Oak View Post
AAS and Infantry versions both report the same map size... not sure if that's intentional or not.
Because the map size is the same, only the field of battle changes.

Quote:
Originally Posted by Scheintot887 View Post
Yes BUT Kashan Desert remembered on the Golf War....
Lol 'Golf War', The Gulf War was against Iraq. Kashan is actually in Iran and MEC doesn't exist.

Quote:
Originally Posted by [R-DEV]motherdear View Post
because it's not the chechens fighting.
This needs to be cleared up because everyone here is thinking they are Chechens. Which is natural because the flags are the same and in the highlight reel image of Iron Ridge it says Chechen Militia.

Quote:
Originally Posted by Arquin View Post
I wish for the day you will introduce EU faction ^^!
That's been suggested countless times, It's not going to happen.

Quote:
Originally Posted by Arquin View Post
seems to me that the only maps are either woodlands or desert.
There are at least 10 maps with urban areas on them, out of 23 total. As well as a jungle island, industrial area, farmland and mountain valleys.
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Old 2010-01-21, 18:32   #136
bosco_
Retired PR Developer
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Default Re: [Maps] PR v0.9 Map Overviews

By the way, there are Chechens 'militants' currently fighting against Coalition troops in Afghanistan.


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Old 2010-01-21, 18:50   #137
Yeti Pilot
Default Re: [Maps] PR v0.9 Map Overviews

I also didnt notice operation snow storm in the list, did the Dev's take it out?
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Old 2010-01-21, 18:54   #138
AnimalMother.
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Default Re: [Maps] PR v0.9 Map Overviews

wow


love all the new maps and the variations on all the maps too! so many possibilities, i just hope that server owners are sensible enough to run layers other then AAS/Insurgency standard.

integration of SP and COOP looks fun too, can take anger out on bots when things aren't working out too well



brits back on fools again <3 and Russian air powaaaaaaaaaaaa! and amphibious assault, awesome

really can't wait to play

ex |TG-31st|
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vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl "

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Old 2010-01-21, 18:57   #139
-Sauso-
Default Re: [Maps] PR v0.9 Map Overviews

Quote:
Originally Posted by Yeti Pilot View Post
I also didnt notice operation snow storm in the list, did the Dev's take it out?
It was just a little something extra released until .9 came out.
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Old 2010-01-21, 19:40   #140
Deer
Default Re: [Maps] PR v0.9 Map Overviews

Quote:
Originally Posted by Scheintot887 View Post
Pls stop to make the Factions unrealistic like on Fools road "UK vs Chechen".......

Russ vs chechen was ok... why you change it? Project REALITY<- ?
In Red Alert 2 i made own custom map, and in the map i made script where 2 cargo planes crashed into skycrapers, infact if i remember correctly, those 2 biggest skycrapers what Redalert 2 had was named as "world trade center" in the map editor... year or so later, it happened in real life =) true story.
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