|
PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
|
Thread Tools | Display Modes |
2014-12-30, 13:53 | #142 |
Join Date: Feb 2014
Posts: 383
Portugal
Location: CLASSIFIED
|
Re: Alpha Release - Feedback Thread
Why don't you just replace the ladder with a little stairway made out of sandbags or wood?
|
2014-12-30, 14:02 | #143 | |
Retired PR Developer
|
Re: Alpha Release - Feedback Thread
Quote:
Ye that could be done, although I don't see it coming back for full PR since it offered too much protection, although this was mainly an issue when back in the day you had the knife the radio inside the firebase/bunker to destroy it rather than plant C4 on it, but still somewhat relevant. I'm not totally sure why PR:WW2 opted for it over the normal firebase, if there is a good reason then ye, could look at making some little steps out of sandbags for it. | |
|
||
2014-12-30, 16:40 | #144 |
Join Date: Dec 2012
Posts: 492
Brazil
|
Re: Alpha Release - Feedback Thread
i liked the new fob, we can use as a bunker protection and the US on the beach this come handle wile they don't get spawn camped and can go behind the fob and trow smoke to move forward, me as a commander i bild 2 fobs on the 2 extreme sides of the beach and the team push they hard on the 2 sides.
|
2014-12-30, 20:35 | #145 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
|
Re: Alpha Release - Feedback Thread
I'll take a look into updating that to stair steps instead or something after I finish up some other things, thanks for the heads up
I'm not home at the moment to search myself but as a preemptive thing, does anyone have a good tutorial for exporting bundle meshes? I am familiar with statices meshes, but that's the next thing On my list to learn how to export. Thanks ahead of time |
|
|
2014-12-30, 20:35 | #146 |
FH2 Developer
Join Date: Feb 2009
Posts: 1,109
Germany
|
Re: Alpha Release - Feedback Thread
IMO the beach is too wide, leads to low soldier density (especially for WW2 era) and Americans trying cute tactics like hugging the map edge etc.
|
2014-12-30, 20:46 | #147 |
|
Re: Alpha Release - Feedback Thread
Beach is very small in the alt layer. I also change the location of the beach flags so the Americans can not just skirt along the sea wall in cover and cap them all. Hopefully this will reduce skirting.
|
2014-12-30, 20:54 | #148 | |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: Alpha Release - Feedback Thread
Quote:
3ds/gmax Model Hierarchy Collection (56k Warning) - BF2 Community Tutorials - Official BF Editor Forums This is how PR works I'm afraid. Large open maps with room for the team to move in. This indeed leads to possible spread out troops but it's what PR is really about so would be weird to limit that even more then it already is on for example the alt layer. | |
|
||
Last edited by [R-DEV]Mineral; 2014-12-30 at 21:30..
|
2014-12-30, 21:26 | #149 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
|
Re: Alpha Release - Feedback Thread
There are 3 options for server admins to pick from. The Alt layer being the smallest. I'm not sure if you're referring to that one still, but this is how we're used to in PR. And you might be presenting the first and only complaint when it comes to width. Actually, I even remember that some PR players thought that the ALT version was too small and presented no options in a full server. The beach it's not the only thing that the map has to offer. It was only one part of the battle. The fact that the germans are well stretched it allows less of a slaughterfest/role playing and more gameplay.
|
|
|
Last edited by [R-COM]Arc_Shielder; 2014-12-30 at 21:35..
|
2014-12-31, 09:45 | #150 |
Join Date: Feb 2012
Posts: 77
Lithuania
Location: Kelmės raj.
|
Re: Alpha Release - Feedback Thread
Also, i still think M1 needs little buff in damage, because Kar98 > M1 now alot, maybe put M1 damage so when it kits player it mades him go directly to black'n' white (10 % hp left i think)
|
Tags |
alpha, feedback, release, thread |
|
|