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PR Highlights Highlights of what work the Devs are currently working on

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Old 2011-07-14, 01:23   #141
TheComedian
Default Re: Project Reality: BF2 v0.96 Map Overviews

Quote:
Originally Posted by Reddeath View Post
West City Center 1250m
That's why all fights in Muttrah City always boil down to WCC flag
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Old 2011-07-14, 03:54   #142
hotshot2kill
Supporting Member
Default Re: Project Reality: BF2 v0.96 Map Overviews

will PR ever get more real in blow up buildings like BF3 ( dice frostbyte engine)?
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Old 2011-07-14, 04:56   #143
Rhino
Retired PR Developer
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Default Re: Project Reality: BF2 v0.96 Map Overviews

BF2 has a pretty low limit on how many dest objects you can have on a map which if exceeded, the server crashes...

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Old 2011-07-14, 05:09   #144
ytman
Default Re: Project Reality: BF2 v0.96 Map Overviews

I'm fine with this. When considering the scale of the battle and the ferocity by which they take place... well yeah... buildings would be demolished left and right and quite unrealistically.
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Old 2011-07-15, 08:35   #145
Navo
Default Re: Project Reality: BF2 v0.96 Map Overviews

Quote:
Originally Posted by [R-DEV]Rudd View Post
flag radius size
That makes much more sense.
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Old 2011-07-29, 19:50   #146
WeeGeez
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Default Re: Project Reality: BF2 v0.96 Map Overviews

great work devs
the one change I noticed almost instantly was the new character acceleration. or deceleration rather


Cheap computer build / fast track upgrade for slow computer for PR > Guide
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