|
PR Highlights Highlights of what work the Devs are currently working on |
|
Thread Tools | Display Modes |
2011-07-14, 01:23 | #141 |
Join Date: Jan 2011
Posts: 662
Yugoslavia
Location: Macedonia
|
Re: Project Reality: BF2 v0.96 Map Overviews
|
2011-07-14, 03:54 | #142 |
Join Date: Mar 2009
Posts: 7
United States of America
Location: charleston sc
|
Re: Project Reality: BF2 v0.96 Map Overviews
will PR ever get more real in blow up buildings like BF3 ( dice frostbyte engine)?
|
2011-07-14, 05:09 | #144 |
Join Date: Apr 2010
Posts: 628
United States of America
Location: Pittsburgh
|
Re: Project Reality: BF2 v0.96 Map Overviews
I'm fine with this. When considering the scale of the battle and the ferocity by which they take place... well yeah... buildings would be demolished left and right and quite unrealistically.
|
2011-07-15, 08:35 | #145 |
Join Date: May 2011
Posts: 1,373
Netherlands
|
Re: Project Reality: BF2 v0.96 Map Overviews
|
2011-07-29, 19:50 | #146 |
Join Date: Oct 2007
Posts: 826
United Kingdom
|
Re: Project Reality: BF2 v0.96 Map Overviews
great work devs
the one change I noticed almost instantly was the new character acceleration. or deceleration rather |
|
|