project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Mapping
12 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Reply
 
Thread Tools Display Modes
Old 2010-03-31, 20:42   #141
sharpie
Supporting Member

sharpie's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Quote:
Originally Posted by [R-CON]Outlawz View Post
I'm guessing overkill on terrain colors.
totally.

Terrific work Hans, it looks sexy

"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that bitch
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
sharpie is offline Reply With Quote
Old 2010-03-31, 21:17   #142
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Hans has a good hand for Valleys looks really nice


Amok@ndy is offline Reply With Quote
Old 2010-03-31, 22:00   #143
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

The roads do look a little green, but everything else looks fantastic. It feels like a real place!

AFsoccer is offline Reply With Quote
Old 2010-09-07, 11:52   #144
Vision_16

Vision_16's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Looks sweet, the map reminds me of Takistan in ArmA:OA, which I love.
Vision_16 is offline Reply With Quote
Old 2013-07-11, 20:07   #145
Pronck
Supporting Member

Pronck's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Necrofilia, is this map still being developed or on a hold? Just being curious

We are staying up!
Pronck is offline Reply With Quote
Old 2013-07-11, 20:09   #146
Glimmerman
Retired PR Developer
Supporting Member

Glimmerman's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Still being worked on

Glimmerman is offline Reply With Quote
Old 2013-07-13, 01:25   #147
K_Rivers
Default Re: [Map] Uruzgan (4km) [WIP]

looking good glim
K_Rivers is offline Reply With Quote
Old 2013-07-15, 00:01   #148
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

camo's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

What is there to be worked on still? As far as i can tell this faction looks almost complete.

camo is offline Reply With Quote
Old 2014-01-26, 12:23   #149
Pronck
Supporting Member

Pronck's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Any things you can show us now?

We are staying up!
Pronck is offline Reply With Quote
Old 2014-01-26, 12:42   #150
Glimmerman
Retired PR Developer
Supporting Member

Glimmerman's Avatar
Default Re: [Map] Uruzgan (4km) [WIP]

Not yet, working on some other stuff atm, but this map will be updated soon i hope, then we can show off some new material

Glimmerman is offline Reply With Quote
Reply


Tags
4km, big, map, poxo is ghey, uruzgan, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:20.