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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

 
 
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Old 2011-12-01, 20:39   #141
AfterDune
Retired PR Developer
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Default Re: Release: Project Normandy

Seems the server is stable now. The US jeeps were causing lots of trouble. We took them out for now, so far it's been working fine!

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Old 2011-12-01, 20:56   #142
SWIZZ=kettcar=

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Default Re: Release: Project Normandy

wtf i missed the release? shame on me, and damn you bf3, buh
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Old 2011-12-01, 21:12   #143
doggreen
Default Re: Release: Project Normandy

Quote:
Originally Posted by 40mmrain View Post
I hate playing as germans. Using the k98 vs. garands, or m1a1s is frustrating as hell.

The geweher is great, but man is hard to use the mauser.

I believe it is a matter of you get used to the K98, with only one shot you love it knocks the enemy do not forget that it is only 5 bullets. I think the team of Project Normandy did in my view he did this over correct due compensation of weapon

K98


Cartridge 8x57mm IS/7.92 ? 57mm IS
Action Bolt-action
Muzzle velocity 760 m / s (2.493 ft / s)
Effective range 500 m (550 yd) with iron sights
800 + m (875 yd +) with telescopic sight
Feed system 5-round stripper clip, internal magazine
Sights Iron sights or telescopic sight.

Against that was the M1 Garand


Cartridge .30-06 Springfield (7.62x63mm)
7.62x51mm NATO (.308 Winchester) (Used by the U.S. Navy and some commercial companies to modernize the M1 and Increase performance)
Action Gas-operated, rotating bolt
Muzzle velocity 2.800 ft / s (853 m / s)
Effective range 440 yd (402 m) [3]
Feed system 8-round "en bloc" clip internal magazine
Sights Aperture rear sight, barleycorn-type front sight

I am absolutely confident that the minimod will improve each day for all involved in this project are on track
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Old 2011-12-01, 21:40   #144
KiNg828
Default Re: Release: Project Normandy

Time for 128 players, I cant get in the 64 player server lol ;(
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Old 2011-12-01, 21:43   #145
SWIZZ=kettcar=

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Default Re: Release: Project Normandy

srsly: why is there only one server? thats not enough and the other is closed. same with the Mappack last weekend, thats boring.
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Old 2011-12-01, 21:57   #146
AfterDune
Retired PR Developer
Supporting Member

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Default Re: Release: Project Normandy

There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.

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Old 2011-12-01, 22:03   #147
Lajning
Default Re: Release: Project Normandy

I too have completely missed this minimod. Installing it as we speak. I can't wait to try it out!
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Old 2011-12-01, 22:06   #148
SWIZZ=kettcar=

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Default Re: Release: Project Normandy

Quote:
Originally Posted by [R-DEV]AfterDune View Post
There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.
sounds good, see you this weekend.

btw who did this map?
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Old 2011-12-01, 22:13   #149
Smiddey723
Default Re: Release: Project Normandy

just had fun on the NEW server (before it crashed). I was a machine gunner in the control center with 2 squad of americans coming charging in on us from both sides was awesome!

then the server crashed

All i can say is excellent work on everything, if someone continues to develop this mod it would be amazing and i can only dream what 128 players would do for this addon
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Old 2011-12-01, 22:29   #150
Bluedrake42
Supporting Member

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Default Re: Release: Project Normandy

MY PENIS IS ASPLODE

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